Its a ability game.
Basically any ability you can think of, can you add them here (I might add them)
Things needed:
Rarity (what rarity is is)
Cost (in cash)
what it does
how I would mechanic that
thanks
Its a ability game.
Basically any ability you can think of, can you add them here (I might add them)
Things needed:
Rarity (what rarity is is)
Cost (in cash)
what it does
how I would mechanic that
thanks
Do you mean abilities that the players could buy to upgrade their gims in the game?
Rage.
Each time you teammate dies, you get more health and damage.
hope these could help you
yep thats what im saying
Heres a example:
Coffee man (rare)
50 cash
gives player 2x speed for 3 seconds (15 second cooldown)
-explanation here-
Thereâs some abilities that are in a game in discovery.
-Teleportation
-Increased Speed, Health or We@pon damage
-Healing Button.
Engineer(epic)
1500 cash(is that too much?)
Builds a sentry with a randomized gadget(sentry despawns in 15 seconds)
30 second cooldown
:3
rarity: mythic
cost: 2000
ability: none, just shows how SILLY you are.
Time stop
(legendary)
cost: 3000
Freezes time so only YOU can move (for a certain amount of time)
Using the average rarity system:
(Common, uncommon, rare, ultra-rare, epic, legendary, mythic)
Cost depends on how much currency is available normally, so feel free to change any cost, as well as any characteristic in this suggestion. It is your topic, after all! I will be using the Ⲡsymbol, meaning Gimkit, although it is technically a Paraguay Guarani.
The bolded and italicized text is the way to create it. If you donât understand, please ask another question.
(This has been going on for a while, about 5 days⌠Iâve been making a game, itâs busy)
Cooldowns utilize trigger clocks.
Most of these abilities have a catalyst. The way they activate the power is going to where upgrades are made and pushing the catalyst button, different for every ability (invisible, overlayed by something that makes sense for the ability), and after the checker finds the catalyst item, it allows it.
Thundering Footfalls - Increase speed to 4 (with the speed modifier device) for a set amount of time using a trigger clock to gauge time (A trigger with repeater code repeating itself every second until it reaches a certain number/second), then revert to normal using another device.
Rarity: Rare
Cost: â˛300
INDEFINITE
Lightbourne - Grants THREE abilities:
Necromancy - This does have a downside; if the game is not already free-for-all, they would be separated from their team and put into a separate team. This ability adds you to the Necromancer team, which shows/activates sentries, set to the Ozi skin, that will attack everyone within range except you, as you are on the same team. Anyone else with this ability at the time will be added to the same team, and there is no limit, it is indefinite. They can fight for the necromancer team to win now.
The way these features are accessed is with the purple keycard. The player is given one at purchase, and using the checker device, it checks for the keycard. If it is found, then it gives the player access to the feature.
Rarity: Legendary
Cost: â˛1,500
INDEFINITE
Powerhouse - This increases your damage, using the damage boost device, for a set amount of time using a trigger clock to gauge time (A trigger with repeater code repeating itself every second until it reaches a certain number/second), then revert to normal using another device.
Rarity - Ultra-rare
Cost: â˛600
INDEFINITE
Revitalization - Boosts your health using the health granter device, 25 health each second for five seconds, using a trigger clock.
Rarity: Uncommon
Cost: â˛200
ONE TIME!!!
Shielding - Boosts your shield using the health granter device that is set to shield mode, 25 health each second for five seconds, using a trigger clock.
Rarity: Common
Cost: â˛100
ONE TIME!!!
Mage - Activates zones all over the map that instantly âknock outâ players within them for 10 seconds. This also grants them a legendary wand. If anyone else obtains the wand, they will become a mage, without needing to get the upgrade. A way this could work is that the gadgets could be âupgraded.â Using inventory managers and checkers, it could find 2 commons and give them one uncommon, two uncommon gadgets and give them one rare, etc.
The way these features are accessed is with the Legendary Wand. The player is given one at purchase, and using the checker device, it checks for the keycard. If it is found, then it gives the player access to the feature. The way they activate the power is by going to where upgrades are made and pushing the mage button (invisible, overlayed by a green, open codex), and after the checker finds the wand, it allows it. The wand is also a powerful âgadget,â a device with the capability to use in offense.
Rarity: Epic
Price: 800
COOLDOWN: 3 minutes since last use
Interdimentionalized - âShows teleportersâ to only the people with the effect, allowing them to teleport across the map in a matter of seconds. They are also invisible to all sentries. In reality, ***All teleporters are in closed-off rooms all around the map, and there is a prop door. There is a button, which is invisible and overlayed with a gate console, with a checker attached, and after the blue keycard is detected, it lets them through
The way these features are accessed is with the blue keycard. The player is given one at purchase, and using the checker device, it checks for the keycard. If it is found, then it gives the player access to the feature.
Rarity: Legendary
Price: â˛3,000
INDEFINITE
Technopathy - Allows the player to interact with all devices. This has three sub-abilities:
Also, I think that would be a waste of playerâs time and money. Perhaps if it actually gave a benefit, like a distraction.
:3 (Distraction)
Turns on âLightbourneâ Illusions.
(Also should be changed to rare)
woah, that is very cool!
I am a fast reader
Thank you! Wait⌠IDEA!
Graditude - This ability grants the person a purple key, which can be used to override normal shop rules. This grants the person 50% off on every purchase, including abilities!
Rarity: Legendary
Cost: â˛3,000, OR reach tier 5 to get a 50% discount
TIERS
(This is based on a game @Unit_72 told me he was making, âStronghold.â)
You level up your tiers when you gain Experience Points (EXP). This uses counters/
Tier 1 - Gain first EXP
Tier 2- Gain 100 EXP - Uncommon Quantum Portal granted
Tier 3 - Gain 300 EXP - Thundering Footfalls granted for free
Tier 4 - Gain 500 EXP - Powerhouse Granted for free - Healed to full health and shield
Tier 5 - Gain 750 EXP - Rare Wooden Wand granted - Purple key granted on 50% discount
Tier 6 - Gain 1,000 EXP - Blue keycard granted
Tier 7 - Gain 5,000 EXP - Gold Keycard Granted
Spydecraft(mythic):
Ability: teleports around map(15 second cooldown)
Ability 2:can get dynamic blocks to protect themselfs
Ability 3: can stop time for 25 seconds(20 second cooldown)
Cost: 125 cash
super tagger ability
only 1 of them
they are super fast, but low hp. thereâs a tag cool down. You can only tag 1 person every 10 seconds
rarity: epic
cost: something that takes a lot of time to grind cause idk if 100 dollars is a lost of if itâs a little. Maybe like takes a good amount of time to grind
Some constructive Criticism.
Rarity: Rare
Cost: 100
What it does: All other active abilities last 5 seconds longer, all other passive abilities have 50% more impact
the whole point is that it wastes your time and money
Then who would buy it? It would be pretty much pointless⌠And would make the player most likely to rage quit.