I’ll make both, I’ll have enough space. I’ll make a really cool relic area where you can buy enchantments to buff a player temporarily whether it’s speed, damage, or a cool crown you can buy if you offer enough cash to the relic. Like offer it 10 dollars 10 times and you can get the option to buy a crown revealing your location but giving 1.25x more damage and 1.2x more speed
Underground dimly lit maze with chasing spiders, traps, and a giant spider boss at the end. When you emerge, you’re at the end of the rainbow, earn some gold, and the Leprechauns are saved from the tyranny of the spiders. You earn some allies and walk away nice and safe. (hopefully)
They also give you a lucky charm that can assist you in later obstacles.
Uh I don’t have any ideas for you atm, but in your picture, I would move either the cave or the barrier wall so that the rock isn’t overlapping it and throwing off the perspective.
Also, the cave design is really cool! Ingenious too
I’ll make it so you go into a basement and it has a giant spider and some spider minions, when you beat the spider boss a chest opens up and gives you some gold- but I do like the leprechaun idea lol.
I’ll do it so there’s a pot of gold outside after and there’s a leprechaun that said thank you and can grant you some money
good idea (maybe I’ll do gold as their own thing, 1 gold= 10 cash) like cash being a normal amount, standard currency and gold being fancy
leprechaun as an ally would be good, I’ll make it so he will constantly great your entire team some cash- in thanks for giving cash. 5 dollars every minute. Not much, but it’s better then nothing. (lucky charm? I like that idea. maybe it can help you unlock blue fish when you fish in my fishing area, giving more cash. It can be used to trade for energy bars. So blue fish for energy bars.
I like that idea a lot.
So counter to 10. if player reaches target check to see if they have a lucky charm it will give blue fish. In return, you can go to a selling area at some bridge entrance selling it for cash. A reliable source for food.