The prefix âPseudoâ means fake. Whether itâs pseudo -properties or pseudo -teams, itâs really just trying to be something itâs not. Now, computers are associated with a lot of âpseudosâ (Pseudorandom, etc.) and will frequently let them fly undetected under the radar! Exploiting this inherent âflawâ we can trick the computer into thinking something is what it is not, even in Gimkit Creative by using items, people, and places to assign classes, values, and properties.
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Classical Pseudo-Teaming
This will often be referred to as CPT or just pseudo-teaming.
Numerical Teaming
This will often be referred to as NPT (Numerical Pseudo-Teaming). Numerical teaming is using the amount of an item to make teams. This make is much easier to detect the playerâs pseudo team number and change teams. However, this is more susceptible to the player dropping items. That could be fixed by using property teaming, which instead of items, just uses player-scoped properties. - getrithekd
Reverse Pseudo-Teaming
This will be referred to as RPT (Reverse Pseudo-Teaming). This is really a method for determining who has the most of an item. This is sometimes used for NPT, but it will stay in this tug until there is a better name for it. - @getrithekd
Pseudo Properties
The theory of this is not to use properties to store the data, but to use other methods, like counters and item amounts. Here is a good way to think about it:
Say we have two languages: English and Martian. The system speaks English but not Martian. We can put anything in Martian as long as we can convert it back to English. We have limited supplies of English for whatever reason. (Maybe its like 12000 and Earth died, and thereâs only 128 English speakers now?) Anyways, we can put anything in Martian, but if we canât translate it to English, its useless. To lighten the strain on the English speakers, we translate a bunch of stuff into Martian. But now we have to have a way to convert it back. In the cases of the counter and item manager, it does that for us. But for triggers, we have to get more creative: gimkit creative. - @getrithekd
Counter-Properties
This will be referred to as PCP (Pseudo-Counter-Properties). This uses the
Item-Properties
This will be referred to as PIP (Pseudo-Item Properties).
Other
Open Concepts of Psuedo Things To Edit
Classical Teaming: ClicClac
Numerical Teaming: getrithekd
Reverse Pseudo-Teaming (under Numerical Pseudo-Teaming):
Property Teaming (No Guide Made):
Counter-Properties:
Item-Properties:
User Assignments
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