You could try making it damage you by default, then turn off the damager when the player enters the zone, and turn it back on if they leave.
Pseudo-Health. I’ll try it soon.
Ok! It should work with Psuedo-Health, so good luck!
You wanting for like when they leave the zone?
What is Psuedo-Health?
It has to do with properties that fake a health thing so then you die from like a placebo effect
If it uses properties, doesn’t fit into the thinner category of PPs? Or is that something else?
Have a property that is true/false, with the default being true.
This property will answer “Is the player outside the zone?”.
Have it so when they enter, it broadcasts to a trigger and it becomes false,
and then it broadcasts to a different trigger that makes it true again once they exit.
This should set up a constant way for the game to check if they’re outside it or not.
Hope this helps!
Are you trying to do a storm type thing like on a battle royale? If so, I can give you a guide. Just give me a couple minutes.
Yes, I’m trying to do exactly that
Give me a second. I’ll look and see if there a guide on that.
Here you go!
mark a solution please.
I already found this guide and it didn’t really work
Really? Ok. Hold up, let me see if there’s another one
Did you try what I suggested? Did it work? It should.
I read all these comments and I agree, it should work
I can’t, I’m in the middle of making a very long guide. Checkers (the game), to be exact. I digress, let’s stay on topic.
Did you see my reply? I just want to know