Efficient moving gas

The only real way to do this is to instant kill or use pseudo-health and kill them when it runs out.

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whats pseudo health

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Pseudo health would probably be better if you wanted to stay some time in the fog.

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fake health, using properties or an item to track it and killing them when they run out.

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Ah, I wish we had a damage modifier or a NEGATIVE HEALTH GRANTER for this.

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Read this.

Pseudo health is essentially a breath meter. A bar that can be affected using channels and the like, and when it reaches 0, you can respawn the player.

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Here’s a T.U.G. that may help you understand pseudo stuff:

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I want it to deal damage constantly that actually can be seen, like it weakens the player

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Without lasers or sentries, unfortunately, dealing damage is not possible as of right now. This functionality may be coming soon though

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Use a seperate game overlay to display it. maybe you can make them slower when it gets lower and it rhymes so it must be true

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I know, but they still have a lot of health

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When the oxygen dips lower making them slower will surely make it harder to fight and easier to kill

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it will break the speed upgrades though

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then blind them if they go into the poison gas

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what if I make a timer and if the timer runs out they die

sure do that


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Btw, you can enclose letters in these brackets <> instead of using asterisks.

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I know, sometimes I am lazy

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You can add an overlay that shows a “pseudo” health property however if you have 4 other overlays it won’t work.

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And very, very laggy.

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