How do I make a moving gas that slowly moves in with the 100 laser limit. My map is huge, like really big. The previous post would account for like 5% of the map
The only way to do that would be to use instant kill zones.
You could try using zones or sentries, which may be worse. Here’s some guides that may help:
Using sentries would be WAY worse.
However, you can strech a zone to be pretty big.
the first 1 is inefficient, the second one won’t deal damage
I want an efficient way. I also have 10% memory left
The only real way to do this is to instant kill or use pseudo-health and kill them when it runs out.
whats pseudo health
Pseudo health would probably be better if you wanted to stay some time in the fog.
fake health, using properties or an item to track it and killing them when they run out.
Ah, I wish we had a damage modifier or a NEGATIVE HEALTH GRANTER for this.
Read this.
Pseudo health is essentially a breath meter. A bar that can be affected using channels and the like, and when it reaches 0, you can respawn the player.
Here’s a T.U.G. that may help you understand pseudo stuff:
I want it to deal damage constantly that actually can be seen, like it weakens the player
Without lasers or sentries, unfortunately, dealing damage is not possible as of right now. This functionality may be coming soon though
Use a seperate game overlay to display it. maybe you can make them slower when it gets lower and it rhymes so it must be true
I know, but they still have a lot of health
When the oxygen dips lower making them slower will surely make it harder to fight and easier to kill
it will break the speed upgrades though