I’ve already made a guide on scope. So why am I doing this? Well, its to share some ways of thinking about scope that aren’t included in the original guides.
Here’s my guide:
Here is the main concept: global scope can be thought of as all the player scopes added together. This is called the concept of scope stream. So, a global scope channel is broadcasting at player scope for ALL PLAYERS. Another concept: When you include conditionals and player or scoped properties, you split the scope stream into parts! The teams or players that make it through now have player or team scopes! Now relays can both broaden and make the scope smaller.
Why is this way of thinking useful? It provides structure to the idea of scope conversions. Now we have a definite way of thinking about scope; the theory of scope is now complete. Let me know if I should add anything to this guide!
Should I add a part on how to use the theory of scope or to pick certain players? Also I want ideas for a game that uses some sort of pseudo properties, scope stream, player ids (they go with scope stream), maybe AUO, and indexing.