The Popup đź’¬: Explained

Time for another go!

The Popup is a device in Gimkit. It is probably another one of the most used devices in Gimkit, and it can be used for several purposes. This detailed guide will show you how to use it, and how it is used.

Explained Series

The Health Granter :heart:: Explained
The Questioner :bar_chart:: Explained


APPEARANCE
Screenshot 2024-01-24 9.36.09 AM


HOW IT WORKS
Memory Amount: 50
The Popup is used for sending a message to players. It “pops” up on the player’s screen, and it can say anything you would like it to say. There are also call-to-action labels that can be actually pressed to send another popup or create another function. Let’s take a look at some of the settings.


THE OPTIONS

Featured
  • HEADER TEXT: This option asks what you would like to say on the header of the popup. The very top and largest font of the popup. Typing in anything you like will show up on the popup.
    Screenshot 2024-01-24 9.40.57 AM

  • CONTENT TEXT: This option asks what you would like to say on the lower section of the popup, the main section of the popup. This mainly is where you put what you would like to say. Whatever you put will show up in the popup.
    Screenshot 2024-01-24 9.44.05 AM

  • OPEN POPUP WHEN RECEIVING ON: This setting asks if you would only like to open the popup when it receives a message on a channel. (For example, when a player presses a button it would send a message on a channel that would open the popup.)

  • POPUP STYLE: This option asks what style of popup you would like to see on the player’s screen. Here are the two options:
    Modal: :arrow_up: The larger popup will open in the center of the screen.
    Banner: :arrow_down: The smaller popup will open at the bottom of the screen.
    Screenshot 2024-01-24 9.58.36 AM

Look & Behavior
  • POPUP STYLE: As mentioned earlier, this option is for selecting the style of a popup. From a modal style, (larger and mid-centered) to the banner (bottom and smaller)
    Screenshot 2024-01-24 10.00.46 AM

  • CONTENT SCOPE: This option is for the popup audience. There are three options included in the popup. Let’s take a look at the settings:

GLOBAL: :earth_americas: Everyone will be able to see the popup content.
PLAYER: :index_pointing_at_the_viewer: Only the triggering player will be able to see the popup’s content.
TEAM: :family_woman_girl_girl: Only a specific team will be able to see the popup’s content.
Screenshot 2024-01-24 3.19.20 PM

  • BACKGROUND COLOR: This option allows the creator to change the color of the popup background. If left alone, the default color will be used, as shown.
    Screenshot 2024-01-24 3.20.59 PM

  • FONT: This option allows the creator to change the font of the popup’s content/text. There are several options, but the options are listed in the image:
    Screenshot 2024-01-24 3.22.17 PM

Call To Action
  • CALL TO ACTION LABEL: This is one of the unique functions of the popup. This allows you to create a button for players to press that can create a function. You can edit the text that will show on the call-to-action label.
    Screenshot 2024-01-24 3.25.09 PM

  • CALL TO ACTION CHANNEL: This option is asking if you would like to send a message through a channel when the primary call-to-action label is clicked. This makes it functional.
    Screenshot 2024-01-24 3.26.29 PM

  • SECONDARY CALL TO ACTION LABEL: This is another one of the unique functions of the popup. It is asking if you would like to have another alternative call-to-action label, so players can also have another option to press. However, it is optional, and so is the first one. You can edit the text so it can say whatever you’d like.
    Screenshot 2024-01-24 3.28.13 PM

  • SECONDARY CALL TO ACTION CHANNEL: This option is asking if you would like to send a message through a channel when the secondary call-to-action label is clicked. This makes it functional, like the first one.
    Screenshot 2024-01-24 3.29.34 PM

Channels
  • OPEN POPUP WHEN RECEIVING ON: This option is asking if you would like the popup to open when it receives a message on a channel. (For example, when a player knocks out a sentry it sends a message on a channel that opens the popup.)
    Screenshot 2024-01-24 3.32.09 PM

  • CALL TO ACTION CHANNEL: As mentioned before, this is only an option for that when a player clicks on the primary call-to-action label, it sends a message on this channel.
    Screenshot 2024-01-24 3.33.39 PM

  • SECONDARY CALL TO ACTION CHANNEL: As mentioned before, this is only an option for that when a player clicks on the secondary call-to-action label, it sends a message on this channel.
    Screenshot 2024-01-24 3.34.32 PM

  • CLOSE POPUP WHEN RECEIVING ON: This option asks if you would like the popup to be closed when it receives a message through a channel. (For example, when a player unlocks a door, it would send a message that would close a popup.)
    Screenshot 2024-01-25 8.14.07 AM

  • WHEN POPUP CLOSED, TRANSMIT ON: This option asks if you would like a message to be sent when a player closes the popup or it closes manually. (For example, when a popup is closed, it sends a message that would open another popup.)
    Screenshot 2024-01-25 8.17.02 AM

All Options

This section is only for players who would like to see all of the options at once. There is an additional option that is included in this section.

  • ICON IMAGE: This is for uploading an image for a popup. If text options are left empty, uploading an image will be the popup information instead. Keep in notice that there are terms and requirements when uploading images.
    Screenshot 2024-01-25 9.10.58 AM

BLOCKS :ice_cube:
Blocks are included in the Popup, and they cost 500 memory. There are just a couple of options for the blocks, so let’s take a look at them.
When receiving on a channel…: When the popup receives a message on a channel, the block configuration will be activated.
On wire pulse…: When a wire repeater is connected to the Popup and the wire plses, the block configuration will be activated.
Screenshot 2024-01-25 9.18.54 AM


POSSIBLE USES
To have a better understanding of the Popup, let’s take a look at some examples of using the Popup. Let’s start with possible wiring, then channel uses, and even some block code. You can wire items FROM and TO something else, and blocks are available.

Wiring Uses

Player enters zone :arrow_right: opens popup
Popup closed :arrow_right: grant item
Player presses button :arrow_right: grants item :arrow_right: opens popup
Screenshot 2024-01-25 9.29.33 AM
Screenshot 2024-01-25 9.29.03 AM

Channel Uses

Item granted :arrow_right: send a message on channel :arrow_right: open popup
Sent message on the channel :arrow_right: close popup
Counter target reached :arrow_right: send a message on channel :arrow_right: open popup
Screenshot 2024-01-25 9.32.37 AM
Screenshot 2024-01-25 9.32.56 AM

Block Code Examples

If the player’s team number is 3 it sends a message on a channel that opens the popup
Popup closed, it broadcast a message on channel
Screenshot 2024-01-25 9.38.56 AM


OK! Finally done!!

That’s it for the Popup! That’s three straight explained guides! Guess there’s no turning back now; I’ll have to make another one, if possible. Your vote?

8 Likes

As I quickly skim through I can already tell this is an AMAZING GUIDE!

1 Like

Thanks, already published it because I want to actually relax a bit.
Not finished with it yet–there’s a lot to go…

2 Likes

This is so weird, I was just thinking ab pop ups and using them for a game, and literally JUST checked how much memory it is,

can you…… read my mind?

2 Likes

Nope, I can’t. Not done with it yet, though. I’ll guess I’ll edit a bit.

3 Likes

cute post!

Nice guide keep it up

1 Like

this is a completely pointless guide, it was already all covered in TUGTAD2 by @Im_Pretty_Cool:

2 Likes

Yes, but that guide explains every device. This guide focuses on just one, and there will be other concepts I will be explaining that will be useful for this device. Such as, wiring options. If that was the case, many other explained or depth-in device guides would be taken down.

this guide doesn’t have any more than TUGTAD2 does
and why post wip guides when the draft button exists

1 Like

you could also include sections on what popups are useful for and how to make them

THAT’S what I will do. Eventually. I have to leave now. Sorry.

1 Like

how to make popups…?
wh…
what…
what…???

2 Likes

mechanics you often use them in

probably 1 reason:
they also have another draft, and discourse won’t let people have 2 drafts.

is this still a wip or should I remove the tag?

if it isnt still a wip then its pointless
this is all already in tugtad2

4 Likes

fair enough. good point.

There’s not much distinction between the two; one explains just this specific topic while the other explains this topic and more. In this scenario, explaining more than just the popup doesn’t imply that they wouldn’t be very precise about the popup. In fact, the other resource does indeed include wiring options about the popup (channel options, albeit but the two are very similar in the sense of what they do, not efficiency, there are some scenarios when you would want to use one over the other, but I digress). If you are passionate about creating this guide though, then I’m not trying to discourage you, in fact, go ahead, the world’s your playground, it’s fun to see how people can expand on things, you could add many other details to this guide (most likely primarily examples), but the current state seems kinda… eh. As @CringeKarlScott stated, I’d probably suggest using the draft button even if you seem kind of unsure if you should post something or not since many people will feel more judgey and critical towards it, and unless you want help with a section or people’s current thoughts, you’d likely want to avoid that.

6 Likes

Finally done, now! :slight_smile: