Ahh, as they all say, nothing is better than the power of properties. but many gims overlook one of these settings, in the very property. scroll down to the bottom. it should say ‘mark as changed when game starts’. i doubt that any of you have done anything with this. let me tell you the uses of this. wire that property to a counter. there should be an option so that when the property changes value, increment counter. example. lets say you are making a king of the hill. each player is represented by a number. the counter counts up to a target of 7. this means that the 7th king wins. but there is a king in the beginning, is there not? well if you change that setting to yes, then when you start, the counter will start at one, because it is changed. there are also many other uses for this setting. just dont overlook anymore! Happy Gimkitting! @Here_to_help , out
Nice, this has probably useful in many situations
thx, i was trying to get the point across, and i hope it does
Not being rude, but can’t you change the counter’s starting value? I may be wrong…
Also, do you remember the guide about building a tower with multiple floors, but on top of each other? I can’t seem to find it.
Yeah, you can. Let me see if I can find that guide for you.
Is it this one?
Yes, I don’t know why I can’t find guides! I think my search is broken…
Try looking under the tab community made guides if you can’t them?
I do, but then it takes a long time when scrolling.
You can also change the arrow to look for the oldest guides first.
Yeah, I found that out a few days ago. Thanks!
never heard or saw it
also, what does that have to do with my post?
Because there was no where else to ask…
My take on this is that I prefer to not change it, as it adds additional things that can make subtle bugs. But it’s an interesting feature.
Just a thought: does this setting actually just add one to the property on frame one, or just changes the starting value entirely?
i think that it doesn’t actually change it, it just marks it as changed
it registers a change and will trigger any wires when connected to the property when the game starts. In this way, it can also be used as a lifecycle device.