The most overlooked setting

Yup. Like I said, just put much better. Can’t believe I forgot that this guide existied.

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Lifecycle:

Property (global) → Mark as changed on game start.

When property value changes…

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More clean:

Property change on game start. Wire that to a trigger 2 times. First time should be for game start, second time should deactivate. Saves a property.

Also only for game start life cycle.

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bump because this is a very useful and underrated setting
people who don’t notice this might spend over 500 memory making a contraption that does the same thing (which i did once)

edit: ahhh @Haiasi stop liking my posts

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Can someone make a guide like this, but instead of the property setting, it’s the notification sending scope? It’s really helpful.

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I could try…
Wait, you mean like who it sends to?

Sure! Just to be sure, you know which setting I’m talking about, right?

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You’re talking about the scope (who can see) of the notification, right?

Yeah, the sending scope option in all options. It saves a relay.

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Okay, I’ll make it…

I’ll try…

No, scope is easy and well known about. I’ll post a picture in a couple minutes.

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If you can’t or don’t want to, I could.

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I will, just waiting for @ClicClac to respond.

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image

This one, at the bottom of all options.

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Yeah, that’s sorta like scope. I’ll make it!
Guide or Devices?

Eh, I don’t care. It’s your guide.

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Bump!

yeah…

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hey, is that a different me over there
I don’t know if anyone mentioned this, but it could be used as a 30-memory efficient start game lifecycle

yes

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That’s nothing.



And I think it was mentioned somewhere. If not, thanks for stating that for other users. I meant to put it in the guide… but who knows.

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