The Guide on Using Player IDs

This guide will teach you how to use player IDs. You will need to first build the voting menu, finding the next player’s name, and resetting player ids parts of this guide:
https://forum.creative.gimkit.com/t/the-ritheked-version-of-voting-2-0-difficulty/6664?u=getrithekd
Concept

The concept that this uses is to use player ids to iterate through the server. Since we don’t want other people interfering with our popup, it uses a few bypass properties:

Receiving for new player
In Queue
Is somebody using

The first one checks if the person wants to change their current player. The second one checks if the person is waiting. The 3rd one checks if the somebody is using it, or if the player has to wait.

So how do we make the computer do stuff to the selected player? So we input the desired player ID to a global variable, and a trigger checks if the player’s id is the same one as the global property. And from there, you can do whatever you want.

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0 voters
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:+1:

needed this

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bbuummpp

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Revive this topic?

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yes, i do in fact.

its so sad that a guide called like “how to make a green fish” made in like 3 minutes will probably get more attention than this one :frowning2:

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Revive this topic?

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Hmmmmm. Sure. Bump

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Bump!

really curious on what some practical use case would be for this, could anyone give me some examples (like as in what this can be used for)

Like Player IDs in general?

Yeah! I want to see if player IDs could be useful to me in systems for the game I’m currently working on.

Literally everything. I don’t have a single game that doesn’t have player IDs. They are used to identify players for anything where players need to be specifically separated.

You really only need them when you’re iterating over all the players, like when you want a player to select other players. Another application is putting them layers on teams without using the built in feature. But if you want to just identify a player, then you should use trigger activation, where only the player who you want to identify has their trigger activated.

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