Want to make a looping animation relatively quickly? Look no further than the CLAS, an animation system that I created that only uses 5 devices TOTAL, and only 3 UNIQUE devices. So even if you might not use it, why not take a look?
Purpose
The purpose of The CLAS System is to cut down on memory when creating animations, you only need 2 devices and 3 wires. Isn’t that sweet? Sorry, I’m getting ahead of myself.
Instructions:
Materials
Like I said, the CALS System only uses 5 devices. These devices are:
Today, a good friend of mine will be joining us. Meet Billy*!!!
“Yo”
*Billy tutorial will be made soon
Ever since he was a tiny stickman, Billy was only able to hold his arm in the air. But today, Billy is finally going learn how to wave through the help of Cheesian Loops!
To create the frames, we’ll clone his arm, and place it in where we want it to be in the second frame.
“And, voila!!!”
To start off, we’ll set up the wiring, because connecting things is a good place to start, I think.
Here’s what the wires will look like, along with what options you need to choose for them.
As always, thank you for reading my guide! Please feel free to let me know what you thought of the guide and let me know if you use it! Also, vote on a difficulty below. Thanks again!
Triggers have the same time-based functionality as repeaters, but they take up less than a quarter of the memory. Just run a cont-recursive loop on the trigger, trigger it by wires if you need to, and when you want to disable it, just send on a channel to disable and re-enable them.
Also, you can greatly optimize this by just making a trigger chain, but it kinda defeats the purpose of the guide, so i can delete this bit if you want
triggers are one of the most versatile things in the game. they’re oneloop-capable, easy to use, delayable, they have blocks, relatively cheap memory, etc etc
so goood
always try to use triggers or counters instead of their more expensive and slightly redundant alternatives, please, for me