Standardizing Difficulties

And then connect the wire to the device and place down a tree prop and then you wire the device to the tree prop now open the terrain menu and get grass block and make a floor so then make the wire go to the floor and then it triggers and makes the igloo show and now you have a boat

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10/10 difficulty. I think a good example of what you’re trying to get is this:

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My friend wrote that, I still haven’t stopped teasing him about it lol

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I was rating the guide, not the difficulty.

I think this could be made into an acronym INSPECT, someone just needs to find something for N like Novel or something

That’s kinda genius…

I don’t think that we should have both conceptual and theoretical, since they’re the same things.

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That’s also true… So T and N

here this is what @NavyCatZ said in the how to make a voting system u quoted it from. it not just how u understand it, it also how other understand it too!

That’s what I’m saying that we should do! I think that we should factor in how well the guide was written in the difficulty!

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yeah i wanted to say that like a while ago but i feel like itd be harsh if someone said that the guide was written poorly without any proper criticism

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Well yeah… The rating would have to include what to make better.

The N could be new. Basically, make sure you do not post the exact same thing that has been posted before. Like no reposts.

But what I’m saying is that we shouldn’t let the style of the guide contaminate the difficulty, it could be confusing.

The style of the guide won’t determine it. The style just influences how well the reader understands it, and that is what we are rating.

Then we need to rename it and have scores based not only on conceptual difficulties but also on difficulties that arise from misinterpretations.

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Wiki now!

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Congratulations! I remember it was so fast!
Welcome to @trust_level_3 @getrithekd!

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Thanks!

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So maybe a new system. It would be based on how hard the mechanism is and how hard it is to follow the guide. More on this later.

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