(here we go again, “i aint readin all that
”)
yeah, this system might not really work since difficulty is broad, and controversial, so we can’t really have specific numbers to define the difficulties, it might also overwhelm new users too. i dont really think the old cryptoraider emoji system should be changed in terms of visuals, but we could define it more so we understand why something is rated that way. i feel like if we continue having the difficulties the way they are, we should understand that its based on the learning curve (NOT A BAD THING AT ALL /GEN) and have our guides better reflect that. most people don’t do that currently because the focus is more on the general users of this forum which means guides are more catered to complex(er) thinking.
like
– beginners learning curve –
- no advanced knowledge is needed, and concepts are introduced gently. guides are fundamental and straightforward. mostly uses basic devices (or devices become more complex over time but for now, introduce them simply), little wiring, and no intricate concepts.
- Introduce a few more devices or concepts but remain accessible to most ppl. more wiring, may introduce the basics of a concept.
– more frequent, but still relatively new learning curve –
- more involved steps, advanced devices (or learning how devices can become more complex). learning deeper concepts or going more into detail of how these concepts become deeper, multiple devices and wires (or channels) as the standard.
- may challenge your thinking of gimkit creative for intermediate users, the standard for long-term users, block coding, how devices influence each other on a larger scale, and high-concept gameplay mechanics. using block code, and understanding and implementing medium~hard concepts as the standard. requires understanding of most concepts, and interactions of devices.
– long term user learning curve –
- again.
- the most difficult out of all of these. proving why things work, connection with abstract concepts, exploring devices to a deeper unseen level, and creating new concepts as the standard.
this is really just how the learning curve works though and what the ppl should know when reading a guide of that difficulty, so other ppl understand the nature behind our current system and can adapt their guides to it
problems? red is repeated, this is like a school math curriculum (not a big problem though), assumes the knowledge gradient, could possibly lead to isolated parts of the forums (unlikely because of the amount of people who want to provide help), everyone learns differently (possible problem but this just means they climb up the ladder quicker), could become outdated if way more discoveries are made, i was very vague abt what i mean according to time like “beginners”, “the standard for long term users”, if someone really wanted to, they could clear that up, misunderstandings due to mislabeling in guides.
sure, its a little bit flawed, but i think this is the best we’ve got for now, and unless someone made a fully fledged research paper about a different system and how it benefits over others according to "the abductive psychology of all the users on here!
" and other logic, then yeah, we can change it, but we should just keep it as this for now.