(Deleted by Author - Suggestion)
WhoAmI
December 12, 2023, 5:07am
2
This is not a place to post suggestions. However, you can post them here.
oops lol. sorry, i’m very new… i can’t delete the post. there’s no ‘delete’ button. am i supposed to be a member or regular to do this?
Haiasi
December 12, 2023, 5:13am
4
Use this guide.
**This is a tutorial on how to make a sentry that can talk and/or trade. Click on the arrows below to view the different sections of this post.
Talking Sentry Tutorial Add a zone where your sentry is and resize it (roughly) as shown below:
[image]
Add a game overlay device, and make it a button in the bottom left corner (or anywhere). Set the overlay text to “Talk” and set “Visible on Game Start” to “No”.
Add a wire from the zone to the overlay, and set it to: Player enters zone > show ove…
For the decorating, decorate the sentries with props/textboxes/text pixel-art .
Is somebody editing?
(If someone is editing, don’t edit. Don’t check it for fun)
Important I made this guide into a wiki with the permission of <a class="mention" href="/u/aubec7">@Aubec7</a> and all credit goes to him and the other users who provided art.
Hey, in this guide you can show some stuff to make your bosses look very intimidating!
First, I will be showcasing the ones you guys have made in the reply section
Reply made Bosses This is where you wanna…
The Ultimate Guide On Custom Bosses
Created by @Aubec7
Part 1: The Basics
What is a custom boss?
well, a custom boss is a sentry that has been decorated with props or emojis (mainly props)
[Screen Shot 2023-11-25 at 5.52.27 PM]
This is a guide that I created (well technically awesomeT43’s but he helped me make a wiki version) here . This should help you understand how to make one and what they look like
Now, if you want to create a custom boss these are the things you need to know:
You can t…
You can erase multiple terrain by clicking on the “Brush Size
” button.
You can select props/devices you want to delete by dragging your cursor and press the Backspace button on your keyboard to delete your selection
Platformer mode is not yet possible but you can try to simulate it using Jumping Mechanics.
thanks to @kyro for the idea (link to their post at bottom to avoid top clutter)
end result
[image]
result demonstration (placed a sentry for help demonstrating)(the quality is due to the max file size being 4mb)
[2AF7D2C6-C880-4842-8CFA-5BC559C90675]
part 1: the start step 1: place the props you want to use (I used stone walls)
<a class="lightbox" href="https://forum.creative.gimkit.com/uploads/default/original/2X/7/726ea077a414814ba0409eace6bc969e71412b44.png" dat…
you need
2. teleporter
2. buttons
Step 1.
Add a button and a teleporter like this
[image]
Step 2.
Copy it like this
[image]
Step 3.
Make the teleporters invisible, and the buttons
Step 4.
connect the button on 1 side to the teleporter on the other side, for both sides
[image]
I hope this helps some people!
I suggested a jump idea in the Gimkit discord when they announced the new gim designs since it’d be pretty useful. However, one problem, how would this work?
Why this works:
The Problem of Jumping in 2D Games:
When making a 2D game, you basically have 3 options for perspective: top-down, side-on, and isometric (2.5D). Each has its own limitations, in most top-down games, like Gimkit, you can’t jump, in most side-on games, you can’t move in the z-axis, and isometric games aren’t as popular, but …
You can use a Questioner.
Let’s say you want to deactivate a Barrier for a door from a Player answering a question correctly.
Connect the Questioner to the Barrier.
(Questioner) Question Answered Correctly —> (Barrier) Deactivate Barrier
Same applies to most devices that can be activated/deactivated.
Are you talking about the barn?
Some things from gamemodes aren’t in Creative yet.
They’ll add it soon eventually.
If you are asking why I made this long list, it’s because I’m bored and I have nothing else to do lol.
Welcome to the community!
Suggestions go on
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