Pseudo-Fragility… Is it possible?

Well if you had a pseudo hp then had set damage you could take that away with a health granter

Yeh we know that but what bout the knockback part…

I might have an idea for this, but it most likely wouldn’t work. I need to test it.

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should I test it? It involves props and the quantum portal.

What is your idea?

Same, what is your idea

I’m just gonna go on scratch and draw a diagram to explain this, don’t get TOO excited because it probably won’t work.

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were used to the term “probably wont work”

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anyway, you can track when the prop is destroyed.

this is pretty unlikely right?

well if you can track a prop then teleport a prop on the player with this


then you can have this block for every coord of the map (painful lol) and depending on the coords is where you place the prop ig and you now when its hit

Then the player would not be able to walk over the prop if it had collision.

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teleporting still works if this doesn’t.

I onna go test tomorrow gtg

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Psuedo projectiles, that’s smart, @Inkja31!

We could estimate how long it would take the quantum portal, and if it is going in the direction as the player and hits them, they take damage.

You can’t track a real projectile.

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This could possiblibly work:
It could work by finding the players position and making a pseudo bullet look like it is being fired.

it’s not tracking the projectile, it’s tracking when the prop is destroyed.

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