Pseudo-Fragility… Is it possible?

Hey, don’t underestimate me ( or anyone else ). Someone might be able to make it… probably never gonna happen as Lola is goated. (Yes, I’ve heard of Lola, did she make Resurgence?)

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You mean Lolo as you can see in the screenshot and he.
Anyway, it might be possible later, but for now, it’s simply not possible.

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What device shows stuff on corners?

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Oops…

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its possible, you would just have to recreate Gimkit inside of gimkit :skull:
and I don’t think you would want to do that.

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This would 100% be possible… If we had a “player gets hit,” lifecycle event.

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Pseudo-linking HP would do a great deal of good here…
Linking Pseudo HP and Regular HP

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Yeah, the fragilty linked to a overlay or a text

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I said maybe with Pseudo but it won’t work

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well you can’t track hp but like fleet said GKC in GKC but that’s not likely happening for a while

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yes I know I would want that
Edit:
the only way this is would be possible right now would be that the player updates it with a key board or when cords are updated a change rapidly you where probably shot someone reply

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Yeah but that would require stationary obstacles and lasers can only raise the fragility and not send em launching
The damager and fragility dosent really do anything to accomplish pseudo fragility as you are still using fragility itself in the system

So dont get me wrong i love yalls enthusiam it got crossing the border done but the chances here are very very small and the chances are straight up in the negatives without mods or maybe glitches

We cant do this because we lack the means to do so and this is a child’s creative educational game so we have to accept there are things we cant do in here sometimes so
Best option would be to use another game engine /creator and explore beyond gkc
As much as yall may love it

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You can track HP. Pseudo-HP pseudo-linked to Regular HP allows you to track it.
That’s why I posted the topic.

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oh I thought you meant none linked hp

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the problem with pseudo hp is

  1. what if they miss?
  2. What if there are more than 2 players?
  3. What about sentries?
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Here:

  1. Idk
  2. Player scoped
  3. Not applied for them
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no, I’m saying, so we fire a shot, but there are two people in this map. which one gets hit?

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I guess they could use a player-scoped player coordinates and detect the closest player?

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good idea, but sometimes, you aren’t aiming for that player
@NoLife what do u think?

The intended purpose for all of the aiming stuff was for a street-fighter game…

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