yeah, we wont know which one we are aiming at.
Josh, why did u add gadget fire lifecycle, which is useless, and not add when damaged.
maybe one day ko managers will finish this job
Maybe to your untrained eye, but it’s actually used in many high-quality games.
A. He won’t see your message
B. He won’t respond
yes ko manager and that will trigger:triggering players name = let’s say Bob and we know witch player my brain an’t braining
lol real.
ik this, as I use it myself, I was just a bit angry.
anyways
ik
@G-Code549 honestly, I think, if we ask Josh for so many complex features, then the game would be way too complicated, and would lose playerbase
“well I’m not asking where making”-Me and yes ik
So hear me out ik i havent been working on it but pseudo projectiles(half done) and pseudo tag (already done) system
That could solve 2 or more needed things
- Being detecting projectile hits (pseudo tag )
- The benefit of having pseudo projectiles : p
But the trade off to this and what we need are
1.we lose visuals on our projectiles
2. We can only fire in pre set directions (up down right left maybe diagonal) meaning it wont be so accurate
3. We need to be able to change player or prop’s coordinates/placements ingame with blocks to make pseudo fragility this would be solving the visuals and knockback problamo
So in short basic terms this is just another thing
To wait on another update for sadly which probs wont be for a long time
I mean, the system could be cool, but those trade offs are pretty damaging. All though, it could make for a pretty good cannon game, where you can move and fire in cardinal directions, and when you fire and hit another cannon they get knocked farther out of an arena.
lol wasn’t thinking parkour but ok!
okay well 1 step at a time
A parkour (yeet) cannon game actually sounds fun but one day lol one day…
we could have overlays, and when someone fires a shot, then a laser activates on the y axis where it was shot.
the laser would just be a visual
also pls give me both links to the pseudo tag and pseudo projectiles
wait we could do that, where if our x axis si the same as cannon, then hit fire, then bom we teleport to cannon.
also doodle jump is possible in gkc.
Lasers sadly dont launch peeps
From what i saw they just increase the fragility
no, it was meant as a visul to this comment
plus I put In my comment that it was meant as visual.
though I didn’t know this
Ah oki my bad i dont do well when details are left out (then again so do many others lol)
(I mightve just misunderstood : p )
Alright I’ll figure this out in the next few days if time permits.
So, can’t detect hits, but can’t it detect when you lose health? I thought you could do that.
Nope. We can’t detect that either.
Dang it… so how far have we got?
Uhh…
not very far?
I mean, in my opinion this isn’t gonna go far. As of right now, it’s impossible.