I need it so that after 5 seconds of getting hit it goes up until full
it is for a Halo game I am making
Use a health granter for the shield part, but currently in GKC there is no way to track when a player gets damaged.
well didnt they recently add, when gadget fired?
Not when a player gets hit however.
Yeh but… If they get ¨hit¨ everytime its fired then technically it Would work
No, because missing happens too!
Yeh thats What I mean…WAIT isnt there such thing as Pseudo Projectiles and health?
what are pseudo projectiles?
Hm….maybe we can make an overlay like fake shield, if shield < 0 take damage…
wdym?
Most out of context quote ever.
I’m no coder, I’m just an artist.
Anyway, i don’t think it’s possible at the moment
then why did you help me with grenades
because thats what us Forumers do
but anyway I made something that makes my shield go up but it starts when the game starts so my shield always goes up, here is a picture
but it still has to detect when it hits
Well would you be hit EVERY SINGLE TIME?
or will the sentry miss at times?
Simple Guide: Health Regeneration
How to make regenerating health ; CHECK REPLY 38 WHEN USING THIS GUIDE
Wait, is this what you want??
Before this closes wdym? Like pseudo projectiles? Or pseudo tag?
Both are possible
Just require some decent debugging and brain power : P
Edit: i made a pseudo tag guide but im too lazy to continue and make a pseudo projectile guide
And i misunderstood
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