For My Murder Mystery Map, I Need A Player Counter, But From Past Experiences, I Know Whenever The Host (Me) Gets Put In Spectator, The Player Counter Just Goes Up Forever. I Need A Design That Works Even If The Host Is In Spectator.
Any Ideas?
(I Am Pretty Sure I Have Tried All Of The Guides On The Forums About It)
i think you should read the question again
(I was going to suggest using the relay on players but I forgot that’s just spawns)
I’ve Already Tried That ._.
List Of Ones I Have Tried:
(I’m Pretty Sure That Is All Of The Guides)
uh…
well, what do you need it for?
we might be able to find a solution without using a player counter
Murder Mystery. I want a player counter of the innocents (Team 1) AND The Sheriff (Team 3) And If The Number Of Players Killed By The Murderer = The Total Of Innocents And The Sheriff, The Game Should End.
So you want to make it so that once everyone is killed, it will end game…
I Already Thought Of Having A Property That Increases For Every Time I Assign Sheriff And Innocent As Roles, But If Somebody Leaves, It Will Get All Messed Up
What if you disable host going into spectator?
(Side Note)
There Is Also A Toggleable Role Called “Psychopath”
(Wins The Game If They Get Killed)
It Won’t Do Anything, Because Once You Are Killed, It Sets You To Spectator
Use a property that broadcasts to a relay that broadcasts to all players instead of the lifecycle.
Yeah, just diable spectator, but what do you mean by this?
Example Please?
(Or Explain It Way More)
I see whats happening now…
Player Knocked Out → Set Player To Team Spectator
Disallowing The Host To Use Spectator Only Affects Them In Pregame, Where They Can Decide To Spectate Or J0in The Game
Use a property that broadcasts on game start.
What???
Autocorrect.
LOL
(What Did You Mean To Say??)