For My Murder Mystery Map, I Need A Player Counter, But From Past Experiences, I Know Whenever The Host (Me) Gets Put In Spectator, The Player Counter Just Goes Up Forever. I Need A Design That Works Even If The Host Is In Spectator.
Any Ideas?
(I Am Pretty Sure I Have Tried All Of The Guides On The Forums About It)
i think you should read the question again
(I was going to suggest using the relay on players but I forgot that’s just spawns)
I’ve Already Tried That ._.
List Of Ones I Have Tried:
hello today i will show you how to make a LIVE player counter. that’s right, ITS LIVE aka it can see when a player leaves WOW!!!
anyways lets get to the tutorial
finished product <a class="lightbox" href="https://forum.creative.gimkit.com/uploads/default/original/2X/d/db102927770e348866c74f9e085f34423b5c10b3.jpeg" data-download-href="https://forum.creative.gimkit.com/uploads/default/db102927770e348866c74f9e085f34423b5c10b3" title="image">[image]<…
Before we start, credit to
This is a add on guide that uses black holes guide to make it end at 1 player:
Lets get started!
NOTE: This will not work unless you place the wires in the right order
Materials 1 lifecycle
1 counter
1 trigger
1 property
1 relay
Step 1: The Live Player Counter The life cycle and the relay should have default settings. Set the repeater stop strategy to receiving on a channel, and DON’T PUT ANYTHING. Make the task interval 0.5. Wire the repeater to the counter:
…
I have no idea what to make in gimkit recently so I thought that id make a new live player counter based off of some stuff that I head about and ideas I had. (aka removed the counter due to the bug)
things you need 1 relay
2 counters
1 wire repeater
1counter
(optional: property device)
<a class="lightbox" href="https://forum.creative.gimkit.com/uploads/default/original/3X/3/0/30de866cd7ee724bf2d850bda34adf52e52876dd.jpeg" data-download-href="https://forum.creati…
Hey you! Yeah you! Want to detect how many players enter your game, so you can do things like Last Man Standing (end game when there is one person left), and other things like that? It’s really easy:
[Screenshot 2023-05-28 at 10.18.56 PM]
Oookay, maybe it’s a bit more complex than I though it would be.
Let’s break it down!
First, place a zone. Ideally, you would want to place it on top of Spawn Pad Devices so that it could detect the players that spawn there. Make sure the Zone disabled on …
(I’m Pretty Sure That Is All Of The Guides)
Epi320
March 11, 2024, 11:47am
5
uh…
well, what do you need it for?
we might be able to find a solution without using a player counter
Murder Mystery. I want a player counter of the innocents (Team 1) AND The Sheriff (Team 3) And If The Number Of Players Killed By The Murderer = The Total Of Innocents And The Sheriff, The Game Should End.
Epi320
March 11, 2024, 11:51am
7
So you want to make it so that once everyone is killed, it will end game…
1 Like
I Already Thought Of Having A Property That Increases For Every Time I Assign Sheriff And Innocent As Roles, But If Somebody Leaves, It Will Get All Messed Up
Epi320
March 11, 2024, 11:52am
9
What if you disable host going into spectator?
1 Like
(Side Note)
There Is Also A Toggleable Role Called “Psychopath”
(Wins The Game If They Get Killed)
It Won’t Do Anything, Because Once You Are Killed, It Sets You To Spectator
Use a property that broadcasts to a relay that broadcasts to all players instead of the lifecycle.
2 Likes
Epi320
March 11, 2024, 11:54am
13
Yeah, just diable spectator, but what do you mean by this?
Example Please?
(Or Explain It Way More)
Epi320
March 11, 2024, 11:55am
15
I see whats happening now…
Player Knocked Out → Set Player To Team Spectator
Disallowing The Host To Use Spectator Only Affects Them In Pregame, Where They Can Decide To Spectate Or J0in The Game
Use a property that broadcasts on game start.
1 Like
LOL
(What Did You Mean To Say??)