property
when you get sent to spectator (whatever triggers that) also use that to decrement the counter~
A Lifecycle, But Still Wonât Solve People Leaving The Game
I dont think there is a way to detect a player leaving games
That Is Why I Need A Live Player Counter, But All The Designs I Tried Donât Work If The Host Gets Set To Spectator
YEah, so just disable host spectating.
Waiut, you mean host becomes spectator in game?
put a zone on the ENTIRE map then activate the zone every few seconds, connect zone to counter, spectator doesnât count I think, and if it does then use a wire repeater and every time it checks also decrement it once (spectator / you)
Yes, That Is What I Mean
I could, But That Would Be Messy.
Let Me Try ThoughâŚ
Look at this:
then use a trigger instead of wire repeater and channels instead of wires
WAit, that is genuis!
@ModerateCape86
So, make 2 live player counters, one with the player scope, one with the host scope!
How Would You Make It Host Scoped?
Instead a lifecycle starting the repeater, make a global scoped property that broadcasts on game start start the repeater.