the # means a non specific number to clarify
anyways i hope you enjoy this guide
(also if ur wondering why i didnt just use a tag device its because pseudo tagging has more capabilities ex: way longer custom tag distance) if you have any questions dont be afraid to ask! meow! :3
the properties settings and names
the p#x or p#y properties (the ¨#¨ standing for team/player number)
will be global and number based
(properties used here are p2x,p2y,p1x,p2y)
and then make another 2 global number props named
¨var 1¨ and ¨var 2¨make no other changes to those
and then make 2 team basednumber props named ¨y¨ and ¨x¨
and then make a global number prop named ¨results¨
you should have these props
loop, coordinate system, and block code
so place down a coordinate system and make it update the ¨x¨ and ¨y¨ properties in the settings there will be no block code for this device
then place a life cycle (gamestart) a repeater (booo yeah it sucks get over it the recursion limit breaks this build so we dont be using it here) and a relay (all players) and then a no collision non-visible trigger with this block code we´ll get to where the channels go in the next step
make sure both of the relay teams correspond to the channel they recieve on
other than that its pretty much the same for player 1 property setter except with p1y and p1x properties in them
note: this is flawed so it works just not well
its a bit slow to tag people i linked it up to a respawn device but u can link it up to any system you just have to have the smarts to do it this took me ages to complete so laters!
I know I see a repeater I want to turn it into a trigger loop sooooo bad and tell you to update the guide but I won’t and I don’t really care that much so you can continue on with your life and stop reading this as I reconsider my life choices ↩︎
i told yall why i didnt use the trigger loop ._.
each time i did use it
it froze the coordinates and didnt update them when i did use a trigger loop
so i had to settle for something slower. the repeater
anyways i´ll be tuning this system so it can reveal nearby hiders
and not just simply respawn the nearest player with a custom tag distance
You have beaten up my soul ;~;
This system has more capabilities than the og tag device (longer range, more customizability
And can make unique systems like being able to tag the same team if a prop is true which is good for amongus type games)
it looks like you forgot to square root it
and subtract it but here make a help topic and ping me
I’ll help debug it
with the blocks you have
because it looks like it’s a block problem
because as long as there is no other player on the other team it defaults to 0,0
scope matters a lot in this system so yeah…
not me thinking that was a real reusable bump for a second, that was clever ,
anyways, Psuedo Tag is neat, but your never gonna see me trying to do it because my small brain
(in order words, very amazing awesome gude)