How to make a pseudo tag system :3

the # means a non specific number to clarify
anyways i hope you enjoy this guide
(also if ur wondering why i didnt just use a tag device its because pseudo tagging has more capabilities ex: way longer custom tag distance) if you have any questions dont be afraid to ask! meow! :3

the properties settings and names

the p#x or p#y properties (the ¨#¨ standing for team/player number)
will be global and number based
(properties used here are p2x,p2y,p1x,p2y)
and then make another 2 global number props named
¨var 1¨ and ¨var 2¨make no other changes to those
and then make 2 team basednumber props named ¨y¨ and ¨x¨
and then make a global number prop named ¨results¨
you should have these props
image

loop, coordinate system, and block code

so place down a coordinate system and make it update the ¨x¨ and ¨y¨ properties in the settings there will be no block code for this device
then place a life cycle (gamestart) a repeater (booo yeah it sucks get over it the recursion limit breaks this build so we dont be using it here) and a relay (all players) and then a no collision non-visible trigger with this block code we´ll get to where the channels go in the next step
image



and for testing or debugging use a game overlay with this block code
and make the coordinate system broadcast on ¨set gameoverlay¨

the p#x and p#y property setters

player 2 property setter



image
make sure both of the relay teams correspond to the channel they recieve on
other than that its pretty much the same for player 1 property setter except with p1y and p1x properties in them

result:


note: this is flawed so it works just not well
its a bit slow to tag people i linked it up to a respawn device but u can link it up to any system you just have to have the smarts to do it this took me ages to complete so laters!

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Bro cooked this guide into boiled eggs with grilled bacon!
NICE GUIDE

Nice guide!

Did I read that correctly? [1]


  1. I know I see a repeater I want to turn it into a trigger loop sooooo bad and tell you to update the guide but I won’t and I don’t really care that much so you can continue on with your life and stop reading this as I reconsider my life choices ↩︎

Naughty, naughty, not acceptable D:<

i told yall why i didnt use the trigger loop ._.
each time i did use it
it froze the coordinates and didnt update them when i did use a trigger loop
so i had to settle for something slower. the repeater
anyways i´ll be tuning this system so it can reveal nearby hiders
and not just simply respawn the nearest player with a custom tag distance

BUMP!

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