How this works is you have to step on the first trigger to get the bounty, then knockout a player, then go back to step on the second trigger to get the reward. Here’s how to make it:
What you need
Item granter x1
Trigger x2
Knockout manager x1
Game overlay x1
Relay x1
The reason you need an item granter is because for some reason, it doesn’t work directly with the knockout manager.
Step 2
Next, set the knockout manager to:
Step 3
Next, put whatever you want the player to get with the amount you want them to get in the item granter. Then, attach the first trigger to the item granter. It should say: Triggered–Grant item. After that, attach the knockout manager to the same trigger like this: Target knocked out-- Activate
Step 6
Lastly, set the second trigger to:
After that, you’re all finished! Btw you can change the name to all the channels, just make sure they are the same on all the devices and make sure everything still works.
People who helped me make this
I can’t take all the credit, even though I came up with most of it. Here are the people who helped me figure out some of the mechanics:
@The_7th_Dragon
@Gimkitsuggestor
I appreciated all the help and I hope that this guide was helpful. If you have a better way of making a bounty hunter system, then please mention, as I am always open to suggestions.
If you used my guide, please rate on how hard it was. I tried to make this guide as easy as possible, so I hope it was.
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