I’m STILL working on the SAME adventure game, and I’m trying to work on the bounty system, I made the basic visuals but I’m still having trouble with the mechanics and UI…
a little help?
well how would the bounty board work? would it be based on kills or just random
Slim
September 17, 2024, 3:33pm
3
How this works is you have to step on the first trigger to get the bounty, then knockout a player, then go back to step on the second trigger to get the reward. Here’s how to make it:
What you need Item granter x1
Trigger x2
Knockout manager x1
Game overlay x1
Relay x1
The reason you need an item granter is because for some reason, it doesn’t work directly with the knockout manager.
Step 1 Set the first trigger to:
<a class="lightbox" href="https://forum.creative.gimkit.c…
Its a randomised bounty for killing someone
I didn’t know I could do this Since I don’t know code but I CREATED MY FIRST ORIGINAL BLOCK CODE
But here is how to do it
First you need an knockout, notification and a Waypoint
[Screenshot 2023-11-30 5.10.30 PM]
Now you make a channel called bounty and put it on the knockout Manager
[Screenshot 2023-11-30 3.14.54 PM]
now You Want to open notification and need to do this block code but You can put less or more than I did based on how random you …
These might help.
@Gimkitsuggestor Did you forget about your guide?
Thank you, this is shaping up to be a way bigger project than I thought it would be…
3 Likes
I tested them and neither are really what I’m looking for I was hoping for something that functions more like the merchant system in “dig it up”
you mean where the gim pop ups on the dialogue?
system
Closed
September 17, 2024, 9:06pm
7
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