I need help creating a turned based battle mechanism for my new game. I just started working on the game, with having finished the pre-lobby and spawn. Now I’m moving on to the dungeons. I’m currently trying to make the turned-based battle action!
I have an idea with teleporting the player to a 3x3 box next to a sentry in a 3x3 box and using damagers to do the work, but randomizing the damage ranges, as well as adjusting the damage to the attack that the player chooses is going to take some thinking. There are probably other ways anyways. How would I do this?
I meant the damage ranges for the attacks. You know how whenever you use an attack in a turned based battle, and different attacks do different damage? Also, let’s say an made on a sentry attack ranged from 35 damage to 45. The damager would have to pick a random number between those two numbers and damage the sentry by that much.
Also, I said it might not be the most effective way of doing it in the first place. I’m trying to come up with ideas on how to do this since the guide you gave me doesn’t have pictures anymore.
Oh, activate barriers when it’s the sentry’s turn, and it’s a random sentry with a different gadget. MAKE SURE that the barriers are activated for everyone, and the scope is team for activating it.
Hey it’s my old buddy yeah uhh this isn’t exactly my specialty but I’ll try.
Basically just have a pop-up shop (with new call to action list device if you have season ticket) for the player to choose their attack, properties can track stuff like health, exp, strength/dexterity stats, so on.
As for the sentry, probably just use a randomizer with a set lists of attacks for the game to carry out.