Consecutive Player Turn Base System 2+ Player

Now you might ask as you click on this guide, what is this?
Is Epi using big words to draw attention?

Well, the answer to the second question is: Yes. (what did you guys expect :rofl:)

The answer to the first question is, umm, well, it’s complicated.

Now I was being a good person and helping people on this guide when I found a crazy solution. Then, I proceeded to make this. (My bus was called, so I just pasted everything and decided to edit at home.)

What this does

Basically, it makes it so that making a turn system, where player 1 goes first, then player two, then player three, but player 2 and 1 can’t do anything while its player 3’s turn. (Like in games such as Monopoly)

How it does it.

The concept is actually surprisingly simple. Basically, I give the first player 1 seed, the second player 2 seeds, and so on. Then, the computer goes: Hmmm, who has the least amount of seeds? Its Player 1, so it lets player 1 go first. Then, it goes to player 2, then player 3. AFter there are no more players, it goes back to p1. Its just that I didn’t explain when I put down the instructions, so the instructions look confusing. Also, English is not my first language, so my Grammer is prob very bad

Instructions

Make a live player counter, and link the counter to property, then a trigger loop, with the block code : if the live player counter < player order check :

Set “player order check” to 1

Then broadcast on “restart checking process”

When receiving on “restart checking process”

Trigger triggers → relay —> trigger2

In trigger 2 you will have the block code :

If : current seed amount (property) (most likely you need a player scope iim tracking current seeds, then connect it to this property) = player order check (property) (set this prop’s default value as 1) {

Give purple seed

}

Then you need a trigger loop transmitting “check”

And a checker checking if you have purple seed on the channel “ check”. If you do, then it lets you do all the things (like, move forward, roll dice, or something) and then take away the purple seed. Then set “player order check” to player order check + 1 (basically add 1 to the property “player order check”)

Then broadcast “ restart checking process”
also you need a trigger in front of the entrance, (make the trigger player scope, and max trigger 1) so that in order to play, you must step on the trigger, then the trigger triggers an item granter :
make a new property called seeds (default value 1
then grant seeds amount
then increase seeds by 1

1 Like

CAn somone please supply the pictures.
TY!

nice guide simple too ! <Lllllllllllllll.

1 Like

Explanation: 9/10
Fixed! Good explanation!


Rarity: 9/10
It’s unique concept!


Fun: 9/10
Yay!


Pictures: 0/10
Remember, pictures are powerful


Effort: 8/10
Just when you get a chance add some pictures!


Spelling/Grammar: 8/10
There are still some spelling/grammar errors.


Formatting: 9/10
Fixed!


Overall: 7.4/10

All you need to do is add some pictures!

7 Likes

wait how do you make the text bigger than usual, I thought that was banned. also how do you do the bars, I’ve personally never used them as I didn’t know they were a thing.

1 Like

Bigger:

  • # Words

Words

  • ## Words

Words

  • ### Words

Words

  • <big> Big Words </big>

Big Words

Bars:
- - -


uh don’t look at my topics then and nice rating system

2 Likes

Haha. I understand that people make mistakes

But when making guides use “you” not “u” or “for” not “4”. It just is nicer.

3 Likes

wow, cool rating system
(I gotta bumpmine up RAHH)

1 Like

yes I know and I make to to many
for not 4 I agree there

rating your rating
: p

it seems Jeff and pharlain are getting more active as community managers on here

also now to the actual part

so 1. was probably unfinished
2. I have grammar issues all the time it’s what I’m known for and isn’t really important
3.fun? now that’ s just for bonus points : p
4. yeah could use some formatting
5. unfinished so effort and pictures don’t count for now :3
6 as long as you understand it somewhat
7. legendary,epic, rare, common guide : p

but yeah let’s not rate guides lol
it dosent really provide anything
as they continue to do guides their way
but 1 bonus it lets them know what they could’ve done better
but kids these days really ignore those/or take them too seriously
and maybe try to give above a 5 cuz if you don’t like a guide then don’t like the guide don’t spread negativity about it :3 ( I say as im probably going to start something up while I mention this)

anyways moving on from that
2 player turn based system? heh lets turn it up to four(jk 10) >:D
bet that’ll be fun
yippee!!!

3 Likes

me existing proves this wrong. when I saw @harharharhar83 's rating on my guide I actually edited it so people would enjoy reading it, and actually use it. its mainly because when I saw it I realized I could make it better so I help more people.

2 Likes

that implies most not all lol
I’ve experienced a lot of people who
are stubborn to advice and ratings

oops, I read it wrong then. I have trouble understanding implications most of the time, especially sarcasm (that’s mainly due to my autism -_- )

1 Like

wow.
thanks!
I really apreciate constructive criticism!

can you rerate it?
TY!

thank you Epi for making this :partying_face: you saved me extra time :pray:

Np!

I love challenges, as that is why I play video games. Do you think you can supply me with the pictures, since you are building this?
also does the iim player scope property work?

yeah sure, it might take me a little long but whatever

ok sure!
Also tell me if u have bugs. I should be able to find workarounds, but I haven’t tested everything