How Do I Create A Map Selector?🤔

Hi guys! This is my second question. (Still haven’t gotten a solid answer on my first post. Click here if you want to see it! → Hi! I'm new to GCCF, and I need help) As some of you may know, I’m making a free-for-all shooter game. In the game there is going to be a map selection room where players can choose which map to play on. I want to make it so that each map has a trigger next to them, and whichever trigger has the most players, that map gets chosen. I’m not sure if there even IS a solution for this (HOPEFULLY there is! :sweat_smile:) but if you have any suggestions or ideas, PLEASE tell me!

                                                                                 Thanks! - JaydoPotato

Wait is this the same as your old question?

No, in this case, I want to make players select a map.

1 Like

Have the trigger increment a counter for that map- that counter updating a property. Then use the guide below to see which property has the most votes!

3 Likes

Use a popup that teleports everyone to the map using a relay and teleporter

Okay, but that’s not what I’m looking for, sorry

Could you explain more, [CustomCoaster] ?
(https://forum.creative.gimkit.com/u/CustomCoaster)

Uhm use a

This lets players choose da map

3 Likes

buttons or a pop-up or even overlays

1 Like

you could wire buttons to teleporters and add text if you wanted…

Nothings Gimpossible

2 Likes

Yeah, good idea! I’ll try it

Here is an example
with wires


What game looks like, easy as pie! Btw, you can also make the teleporters invisible if you want…

That’s all pretty easy right? I hope I helped, yay :slight_smile:

If banana1’s post was helpful and solved your problem, I’d recommend marking them as your solution!

I’ll test this out, thank you!

Sorry banana, this won’t work… I’m very sorry

I want to make it so that it is based on votes, and that the player won’t teleport right away… Do you have any other ideas?

I would suggest using this guide @CustomCoaster posted above:

You’re gonna want to pair it with the guide I posted above:

Oh, this is a lot more difficult, you might not want to go that deep if your a beginner…