Hi! I'm new to GCCF, and I need help

I’m making a free for all shooter game! This is where ill ask questions and hopefully get some answers! :slight_smile:

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Hi! Welcome to the forums!

No code sharing please. It’s like the #1 rule new users break.

And please make topics with a question already in mind. Having a topic with questions along the way has a chance to promote chatting.

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Hello, what questions do you have?

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Welcome to the forums, check out the FAQ and TOS to learn a bit about the rules.
For the question, care to elaborate what exactly you need help on in your shooter game?

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So, I’m trying to make it so that when all players enter a certain zone, a count down starts. When the timer hits zero, I want all players to teleport to a map selection area at the same time. Please let me know if this isn’t possible or if i need to add something. I’m open to suggestions!!! :slight_smile:

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Thanks for the info! Is it possible for me to delete the topic after i get an answer?

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No. You can mark solutions though! Marking a solution automatically closes the post three hours after the last reply.

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Thanks, I’ll try this!

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huh. I was going to run a checker that check if the players inside the zone is equal to the total players in a player counter.

But idk what you did lol. Doesn’t make sense to me.

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Yeah I just realized my reply was wrong :person_facepalming:
thanks @Slim out of likes rn so take a fake like.

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Igtg, thanks! I’ll edit later. Thank you so much for being kind!

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Hello! Could you please explain the solution using a checker in more detail please, if you don’t mind? Thank you!

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No checkers needed! The counter device already has a target that you can set to 0. Make a property that tells blocks how many players are in a game. Variables can see if the players inside is equal to that property, and then broadcast on a channel to start a trigger clock that tells the counter to count down.

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Just have a zone that is around all the spawn pads and they increment counter to counter then when player enters zone decrement counter and when they leave zone increment counter so anyways target is 0 so when target reached broadcast to a repeater (or trigger loop) and they make a different counter increment counter, target of that counter is the timer’s end time so then when that target reached broadcast to relay which is all players and that is wired to teleporter so they all spawn in that teleporter.

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But you need to check if the players in the zone are equal to the total players in the game :man_facepalming:

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I covered that.

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Code blocks are 500 memory. A checker is about 30.

They can both do if commands.

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@JaydoPotato713, do you need every single player to be in the zone or just one? I’m getting confused by the contradictory answers…

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Yes, I need every single player to be in so that the countdown will start

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You can use a relay set to everyone which would check each player.

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