Hi! I'm new to GCCF, and I need help

Relays take a signal that triggers on one’s behalf and makes it so that the signal acts on another’s behalf. It doesn’t check at all.

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Thank you for the thought, though!

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Well, you could attach the relay to a checker using wires, I haven’t tried but it seems like it should work.

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There are so many answers and I’m not sure which one to use! :sweat_smile::sweat_smile::sweat_smile:

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Excuse me, what is a “Player Counter”? I looked for it on GimKit devices, but couldn’t find it…

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Okay, I made the Player Counter, what do I do now?

Okay. So do this for a zone.

Player enters zone >>> Counter increases
Player leaves zone >>> counter decreases

The settings for the counter should be linked to a different property.

There should also be a checker that runs if the numbers are equal to each other every time someone enters the zone.

Check fails, nothing should happen. Check passes, it transmits on a channel or wire.

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I’m sorry, but I’m not sure what you mean… :sweat_smile:

Would you mind explaining in more detail, please? Sorry for being tedious…

I am also very confuzzled

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I’m on mobile, so it’s hard at the moment.

@CustomCoaster are you able to explain?

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Yeah LOL :rofl: :rofl:!!!_____________________________

:nerd_face:
Ok let’s see here
When a Player enters a zone, the counter and a property will increase.
A checker will also trigger, which will check if the property value is equal to… 1?
If the numbers are equal, a channel or wire will transmit performing the later actions.


When a player leaves the zone, a counter and property will decrease, as the counter and property is linked.

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._.

It’s really quite simple.

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Oh, okay. I’m starting to understand…

Thanks! I was searching for an online reg for like 6 minutes :skull:

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Here’s a ultra simplified version. Random gim enters zone. Counter increase. Random gim leaves zone. Counter decreased.

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Sorry, not the best at GimKit programming, yet.

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Wait how did you know I was a reg-
Not solution forcing here @JaydoPotato713 but could you please mark one? I think we have our answer here.

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