Relays take a signal that triggers on one’s behalf and makes it so that the signal acts on another’s behalf. It doesn’t check at all.
Thank you for the thought, though!
Well, you could attach the relay to a checker using wires, I haven’t tried but it seems like it should work.
There are so many answers and I’m not sure which one to use!
Excuse me, what is a “Player Counter”? I looked for it on GimKit devices, but couldn’t find it…
Okay, I made the Player Counter, what do I do now?
Okay. So do this for a zone.
Player enters zone >>> Counter increases
Player leaves zone >>> counter decreases
The settings for the counter should be linked to a different property.
There should also be a checker that runs if the numbers are equal to each other every time someone enters the zone.
Check fails, nothing should happen. Check passes, it transmits on a channel or wire.
I’m sorry, but I’m not sure what you mean…
Would you mind explaining in more detail, please? Sorry for being tedious…
I am also very confuzzled
Yeah LOL !!!_____________________________
Ok let’s see here
When a Player enters a zone, the counter and a property will increase.
A checker will also trigger, which will check if the property value is equal to… 1?
If the numbers are equal, a channel or wire will transmit performing the later actions.
When a player leaves the zone, a counter and property will decrease, as the counter and property is linked.
._.
It’s really quite simple.
Oh, okay. I’m starting to understand…
Thanks! I was searching for an online reg for like 6 minutes
Here’s a ultra simplified version. Random gim enters zone. Counter increase. Random gim leaves zone. Counter decreased.
Sorry, not the best at GimKit programming, yet.
Wait how did you know I was a reg-
Not solution forcing here @JaydoPotato713 but could you please mark one? I think we have our answer here.