I’m making a FNAF map for my sister (I won’t be publishing it), and I made the animatronic out of a bunch of props. Anyway, instead of making all of those props move, I built a bunch of copies of the animatronic throughout the map and covered them with leaves. My idea is that only one of those pile of leaves will be hidden at a time, so the animatronic will only be at one place at a time.
How can I code it so that the animatronic will move to adjacent “positions” randomly in a random time interval (preferably with a range of 5-30 seconds)
I think I’ve looked at your guide before! It’s really helpful but I’m a bit unsure about the blocks and coding and how it just works in general. I’m not sure what to use the blocks on, and the function of a trigger, cycle, etc…
It’s a Variable.
Go to the Variables gate and create a new variable.
The name can be anything you want, I just made it “BonnieAI” to make it more organized.
so bonnie ai is the example, in order to get “bonnieai” (or any property for that matter) you need to get into a trigger’s block code. let me get a screenshot