ai cant quite be recreated but you could study how the human brain works and animate sentries like that using various sentry settings and for speaking, use what a human would say in different situations
YES. Psychoanalysis and human psychology plays alot into building an AI, whether it be decision-making or situational awareness, as a I talked a little about in a different reply to this thread.
no no i was saying that solves a question i had (on kill, add counter, damage bonus et cetera) but not what i was trying to solve, which would be hit tracking based on tags (so a melee system thats not one-shot
You could make a tag system with no auto ko, but it would mean you couldn’t use gadgets or lasers unless they are auto ko.
Here's how
Basically, you just need to turn off automatic respawn on the tag device. Then just connect it to a counter, with player scope, to increment when you are tagged. Say that it does one-fifth damage. Then just have your target be 5 on the counter. Then connect it to an auto respawn so that when it reaches whatever target the counter is, it respawns you. Also, make sure to have the counter reset when it reaches its target goal.
3d rendering technically has been solved by multiple people. BH actually made like a good version of it.
Also infinite loops having not been solved? What are you talking about? Wire a lifecycle to a trigger. Then that trigger to another trigger. Then the second trigger to the first. That theoretically goes on forever. But the server for the game using this will shut down after a while since it was on for a while but still possible and a thing already. I used it for my map.
i had an original version of this like way before i posted it (before clay institute tag too) and i just kept everything on there for a while then posted it here