Name reveal. @getrithekd 's name is really Clyde lol. And I’m pretty sure whichever zone was placed first will technically be active first so whoever gets onto that team will be able tag everyone else and they will be untaggable.
ai cant quite be recreated but you could study how the human brain works and animate sentries like that using various sentry settings and for speaking, use what a human would say in different situations
YES. Psychoanalysis and human psychology plays alot into building an AI, whether it be decision-making or situational awareness, as a I talked a little about in a different reply to this thread.
no no i was saying that solves a question i had (on kill, add counter, damage bonus et cetera) but not what i was trying to solve, which would be hit tracking based on tags (so a melee system thats not one-shot
You could make a tag system with no auto ko, but it would mean you couldn’t use gadgets or lasers unless they are auto ko.
Here's how
Basically, you just need to turn off automatic respawn on the tag device. Then just connect it to a counter, with player scope, to increment when you are tagged. Say that it does one-fifth damage. Then just have your target be 5 on the counter. Then connect it to an auto respawn so that when it reaches whatever target the counter is, it respawns you. Also, make sure to have the counter reset when it reaches its target goal.