Tag- Transferrable tag with two taggers
First, we’ll need to…
Select our starting taggers…
We need to select the starting taggers for the beginning of the game. Our tag zone lets team two tag, so we’ll switch to players to that team. I will use a lifecycle device to track the game start and a relay to select a random player. Next, I’ll need to use that relay to trigger a team switcher (for team 2, tagger). Finally, I’ll use a property to track the name of the player who is it so it’s easy to keep track.
You need:
Lifecycle Device x1
Relay Device x2
Team Switcher Device x2
Property Device x2
Trigger x2
Spawn pad x2
1. Lifecycle Device Configuration
On game start- transmit on StartTagger1
2. Relay Device Config. 1
On StartTagger1- select random player- transmit on StartTagger1Switch
3. Team Switcher Device Config. 1
On StartTagger1Switch- switch to specific team- team 2 (TAGGERS)
4. Trigger Device Config. 1
Trigger on StartTagger1Switch-
Replicate with blocks on trigger…
Set property ‘Tagger1Name’ to triggering player’s name.
5. Relay Device Config. 2
Random player on team 1- transmit on StartTagger2- relay on Tagger1Switch
6. Team Switcher Device Config. 2
Switch to specific team-team 2- on StartTagger2
7. Trigger Device Config. 2
Trigger on StartTagger2
With blocks, on trigger…
Set Tagger2Name to triggering player’s name.
8. Add spawn pads
Let there be two spawn pads, one that allows team1 and one for team2
Make tag zones…
This will allow our (team 2) taggers to… tag!
You need:
Tag Zone x1
1. Set Tag Zone FEATURED options as follows…
Tagging team-team 2
Respawn on tag-no
Tag area-Entire map
2. Set Tag Zone CHANNELS options as follows…
Player tagged- transmit on SwitchToTeam2
Player tagged another- transmit on SwitchToTeam1
Team Switcher Setup…
Once tagged, the players need to switch teams from tagger to taggee and vice versa. To do that we’ll use team switchers. This WILL respawn the players… no workaround.
You need
Team Switcher Device x2
1. To Tagger
Switch to team- Team 2
On channel- SwitchToTeam2
2. To Runner
Switch to team-Team 1
On channel SwitchToTeam1
‘It’ Marker
For clarity, I’ll use some text to display which players are it. This will allow players to track their foes.
You Need
Text Devicex1
1. Text Block Config.
When SwitchToTeam1 or SwitchToTeam2…
Set text to Tagger1Name + and + Tagger2Name + are it!
‘It’ Optionals
In order to alert the tagger that they are it, we’re gonna use popups. In order to keep the tagger from spawn-killing, we’ll use barriers and teleporters. In order to countdown the headstart the runners need, we’ll use barriers and notifications.
###You need…
Barriers x2-5
Notification x1
Teleporter x1
Popup x1
Trigger x1
1. Wire up the popup:
You need multiple inputs for the property, so we’ll just use wires for the sake of simplicity. We’ll use both relays to show the popup, like this: relay trigger--------------show popup
2. Popup settings:
Make sure the scope is player:
AND that it shows the message you want the tagger to see:
3.Trapping the tagger:
Set the barriers in a box around the tagger’s spawn pad.
Add a trigger that has a delay of five seconds:
That is triggered on game start, and broadcasts to open the gates of the tagger prison.
4. Setting a ‘base’
Score…
Two ways to go…
Who is IT when the game ends, or how many times you were tagged.
Hypothetically, you could do both
Here
Setting featured EOG’s settings to
And let it track the property Win/Lose, which you’ll set to Win (by default).
Using your text device, when the text recieves starttagger1switch
It sets Win/Lose to Lose
Using your primary EOG, You’ll track times tagged.
And this will essentially act as the default
For only Win/Lose, you’ll just change the property to lose on game start with a team 2 device, setting win/lose to win default.
Using your text device, when the text recieves starttagger1switch
It sets Win/Lose to Lose
For these purposes, I’ll use times tagged. You can edit it if necessary.
You Need
Property x3
End game widget x2
1. Times it tracker
Make a property, scope-player.
Using one of the text devices…
When SwitchToTeam2
property=property+1
Final Edits…
Set map options to look similar to the ones below.