Would Pac-Man be able to be made in GKC?

ah okay that would be a good idea too

Screen recording 2024-11-13 3.45.42 PM
developing the scouting system

so your going the expensive approach…Sentries

the heck is it me or do I see little lines that look like thin black wires

look closely :face_with_spiral_eyes:

for now, until I feel like doing barriers and yada yada if I’m lucky moving sentries will be added while I’m making this, highly unlikely :skull:

it isn’t just you btw, I see it too. idk what that is though

1 Like

very possible. not SUPER hard.

3 Likes

Well your a little late on this xD
but yes, your correct

what if… text displays. that’ll make it 100x easier

2 Likes

Here’s a tutorial!

3 Likes

bump.

the ghosts in that guide don’t work like original pac-man, in that guide the ghosts are forever in the “Scouting” state. never start chasing the player or try to run away.

Shouldn’t Pac Man
be entirely possible?

1 Like

most likely, just really hard to make it VERY accurate to the source material’s 3 states for ghosts

I mean, with players, this should be easy.

yes but this is single player, i want to actively make it a challenge for me to make the most accurate Pac-Man game I can make lol

1 Like

moving sentries…

if theres a way to change what way they move on the fly
if they get introduced

anyways yea how would you get them out of scouting

1 Like

oh lol ok :skull:

1 Like

by going near them, simply they will activate a zone when the ghost is there, go in the same zone they activate they start chasing you.

so activate dfferent zones depending on where the ghost is?

1 Like

How about a zone that activates with the ghost’s movement(then zone is under the ghost text)?

1 Like

that’s what I’m talking about! the ghost goes to a position based on randomly chosen numbers, so the zone would activate the same exact way, making it so they activate with the movement of the ghost!

2 Likes