ah okay that would be a good idea too

developing the scouting system
so your going the expensive approach…Sentries
the heck is it me or do I see little lines that look like thin black wires
look closely ![]()
for now, until I feel like doing barriers and yada yada if I’m lucky moving sentries will be added while I’m making this, highly unlikely ![]()
it isn’t just you btw, I see it too. idk what that is though
very possible. not SUPER hard.
Well your a little late on this xD
but yes, your correct
what if… text displays. that’ll make it 100x easier
Here’s a tutorial!
bump.
the ghosts in that guide don’t work like original pac-man, in that guide the ghosts are forever in the “Scouting” state. never start chasing the player or try to run away.
Shouldn’t Pac Man
be entirely possible?
most likely, just really hard to make it VERY accurate to the source material’s 3 states for ghosts
I mean, with players, this should be easy.
yes but this is single player, i want to actively make it a challenge for me to make the most accurate Pac-Man game I can make lol
moving sentries…
if theres a way to change what way they move on the fly
if they get introduced
anyways yea how would you get them out of scouting
oh lol ok
by going near them, simply they will activate a zone when the ghost is there, go in the same zone they activate they start chasing you.
so activate dfferent zones depending on where the ghost is?
How about a zone that activates with the ghost’s movement(then zone is under the ghost text)?
that’s what I’m talking about! the ghost goes to a position based on randomly chosen numbers, so the zone would activate the same exact way, making it so they activate with the movement of the ghost!