Would Pac-Man be able to be made in GKC?

this is definenetly plausible…
I think, we would need checker to check for all possible paths, then move to a random path ig. but how will u animate it?
@G-Code549 why is your PFP gone…

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Maybe using speedy’s animation guide that uses fps. (Frames per second)

Hold up…

This idea is pretty cool! The ghost being players I could see being fun, but at the same time, easily defeated by the ghosts, just because you could easily corner them. Here’s a “Just for Fun” Gimman Thumbnail:


But yeah…
I dunno why I spent so much time on a thumbnail that no one is gonna use…

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that looks awesome.

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You know there’s a thumbnail post right? 0-0

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Ok so there is a problem with chasing, I need a way to detect which zone the player enters that’s memory efficient, yet I don’t know how to do this.

is ai even a thing in gkc

it (kinda) is, you can recreate it although this is just enemy code, the ghost doesn’t learn over time.

ghosts i think might be impssible

plus the dots you eat … thats hard too

not really, you can recreate them with many things. infact they might be the easiest thing to recreate.

and the flashing dots the make the ghots eatble

I think soon that they will move like the same in a APOCALYPSE Mode with sentry moving josh might add it to gimkit creative soon i think? :thinking:

the flashing dots? eatble gost

that’s easy too, just make it so that when a player activates a trigger that represents the flashing dot, it sets a property “player state” to “powered-up” and when in a sentry zone, it disables all of that ghost’s sentry’s so they cant spawn temporarily.

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