this is definenetly plausible…
I think, we would need checker to check for all possible paths, then move to a random path ig. but how will u animate it?
@G-Code549 why is your PFP gone…
Maybe using speedy’s animation guide that uses fps. (Frames per second)
Hold up…
This idea is pretty cool! The ghost being players I could see being fun, but at the same time, easily defeated by the ghosts, just because you could easily corner them. Here’s a “Just for Fun” Gimman Thumbnail:
But yeah…
I dunno why I spent so much time on a thumbnail that no one is gonna use…
that looks awesome.
You know there’s a thumbnail post right? 0-0
Ok so there is a problem with chasing, I need a way to detect which zone the player enters that’s memory efficient, yet I don’t know how to do this.
is ai even a thing in gkc
it (kinda) is, you can recreate it although this is just enemy code, the ghost doesn’t learn over time.
ghosts i think might be impssible
plus the dots you eat … thats hard too
not really, you can recreate them with many things. infact they might be the easiest thing to recreate.
and the flashing dots the make the ghots eatble
I think soon that they will move like the same in a APOCALYPSE Mode with sentry moving josh might add it to gimkit creative soon i think? ![]()
the flashing dots? eatble gost
that’s easy too, just make it so that when a player activates a trigger that represents the flashing dot, it sets a property “player state” to “powered-up” and when in a sentry zone, it disables all of that ghost’s sentry’s so they cant spawn temporarily.
