Trigger-Relay-Relay interactions

Since the “All other players” returns the complement of the set, you don’t really need to work on it.

Well, i just did All players to random player to all other players to all players to random player. I had it grant a gimberry again when the last relay is relayed, and i also wired the last relay to a counter to see how much it relayed. In game, it relayed 100 times, granted me 20 gimberries, an alt 20 gimberries, another alt 21 gimberries, another alt 20 gimberries, and the last alt 19 gimberries. Not sure if this is significant, just saying.

You can relay recurse? Also, you think this should be a clay-institute thing?

Maybe, but idk. @ClicClac, what do you think?

Maybe, idk. Ask the community about it.

Should relay - relay interactions be a Clay - Institue?

  • Yes
  • No
0 voters

Obviously not! This should be @ClicClac Institute!

2 Likes

Wouldn’t the random player relay go to everybody, not just people on team B and C?

Remember, the interaction is DUPLICATED for each person receiving it.

Oh. I’m such an idiot.

1 Like

Eh. Its no big deal. I get confused all the time.

1 Like

Okay, so the host receives the relay, right?

If the random player is the host.

We are starting from the beginning. The host receives the relay from the lifecycle, right?

1 Like

Only the host.

Yes, the host triggers the lifecycle.

Now, it relays to all players on the host’s team, right?

So, yes.

So then for each player, does it relay to all other players?

After, this, it goes to everyone, since all people on team A transmit to all other people.