This is my version of the voting system. Its a bit easier to use than the other systems Iâve seen. Well thatâs my opinion not yours.
Items you will need
12-17 buttons (depending on how many players you want)
4 properties
6 triggers
24-34 relays
11-16 item granters
12-17 counters
11-16 text
1 Team switcher
1 Inventory Item Manager
1 Team Switcher
1 Lifecycle
1 notification
1 popup
4 barriers
4 teleporters
Very Important, Must read
Do not press the finalize votes button if everyone skips or the votes are tied. If the votes are tied both tied people get switched to specator. If everyone skips then everyone gets switched to spectator. Also on the second time using the voting system when pressing the finalize votes button it might not work right away. Press it a few more times then and it should work.
Making the emergency button
Place down a button. Make it transmit on âStart Meetingâ.Wire a button (on a table) to a relay (audience of everyone) to a teleporter. Button pressed â trigger relay â teleport player to target. Have the teleporterâs target group as âvote roomâ. Now wire the button to a notification that has these blocksâŹď¸
Button pressed â Run pulse wire block.
It should look like this currentlyâŹď¸
Creating the voting room
Make sure that there is the same amount of teams there are players. Ok so you want to make the voting room big. Make sure it can fit 11-16 counters. Place down
a teleporter. Have itâs group as âvote roomâ. Now place 4 barriers like thisâŹď¸
Have it in the teleporterâs channel that when player teleported here, transmit on âopenâ. Have in the barriers activate channel as âopenâ. Have all the barriers deactivate on âbarrierâ.
Now the wire teleporter to a wire repeater with a delay of 30s. Then wire the wire repeater to a trigger. (Make sure the trigger canât be seen in-game) Have it in the triggerâs channel as, when triggered, transmit on âbarrierâ. Now wire the teleporter to a popup that says âDISCUSSâ. It should look like this so far.
Now place down a button. Have it when button pressed transmit on âactivateâ. Have the button deactivate on âactivateâ. Also have the button activate on âopenâ. Wire the button to a counter. Have the counter target as none. Then place down a relay with all players on specific team. For example team 1. Have the relay be triggered from this channel, âStart Meetingâ. Wire the relay to a text. Relay triggered â run pulse wire block. Have the text blocks like this.
Now wire the vote button to a relay with the team/player that is being voted. Wire that relay to a item granter. Have the item has something not being used. For this tutorialâs purposes we will use bait. It should look like this so farâŹď¸ (make sure both relays are triggered by âStart Meetingâ.
Multiply that for as many players are gonna play the game, but changing the team.
Counting the votes
Property Time!
Place down a player-scoped num property named, âItemâ with a default of 0. Place down a global-scoped property name, âMost of Itemâ with a default of 0. Place down a global-scoped num property named, âPeople Checkedâ. Finally place down a global-scoped num property named, âNum Playersâ.
Now wire a lifecycle to a relay (with an audience of all players) to a counter, incrementing it. Have the counter have no target and update the property "Num Players. This is the live player counter.
Place down a trigger. Copy these blocks onto it.
Wire a button to a relay (with an audience of all players) to the trigger, triggering it.
Place down a relay. Have it be triggered in the channel section. The channel is âstart end selectorâ. Have the relay transmit, âend selectorâ. Place down a trigger and have be triggered by âend selectorâ. Copy these blocks down.
Now place down a team switcher and have it switch the player to spectator when recieving on the âspectatorâ channel. Place down an inventory item manager. Have it manage bait (or what ever item you are using) and update the âItemâ property. This is what it should look like when done.
(Dont mind the notifcation, that was a mistake but Im too lazy to fix it)
Now wire the button that counts the votes to a relay (audience of all players) to a teleporter with a target group of cafe. Relay triggered â teleport player to target. Have a teleporter in your cafeteria. Have the group as cafe. (Make sure any teleporters canât be seen in-game)
.
Reseting the system
Now wire the teleporter in the cafe (where the people get tped after the meeting) to a trigger. Put in these blocks for the trigger:
Now wire the trigger to a wire repeater (0.5 delay), repeating the pulse, to an item granter with -999999999 bait. Wire the same trigger to another wire repeater (0.5 delay) to the player counter, relay triggering it. Then wire the same trigger again to the counter reseting it. Here is what it should look like:
Sorry the teleporter isnât in shot.
People who helped
Thank you @Grey_Stone, and @EggNoodle who helped make this!
Other voting guides
How to make a voting system for Among Us [SIMPLIFIED]
The Whomian Version of Amongus Voting!
A Player Selector
The Ritheked Version of Voting (1.0)! ~6% Memory | Difficulty: đ§
Beginner Voting System (Difficulty đŠ or 3/10)
How To Create A Voting System in Gimkit Creative
How to make a voting system (old guide from last forum)
Thank you for reading this tutorial and I hope it helps you! If you any questions or comments, comment them down below!
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