jaw dropping
Yeah, I was going to make a trig graphing calculator. Iâm going into PreCalc anyway, so wish me luck!
If I have the memory I might try radical calculator.
How much memory do you think it will take up? Hope it is not too much.
You donât really need any. The only new stuff is parametric equations (basic, so easy), polar coordinates (also basic), vector and matrix algebra (sometimes they donât even have them in the curriculum), and limits (it depends on your school if you learn them, but theyâre easy).
On second thought, wouldnât that be a waste? Would my friends be interested in me making a calculator? NO. They just want to have fun. So I wonât make a calculator.
My friends donât care about the gimkitting I do, so I would totally make that just for fun.
Yeah, but I only have 3 slots, and not much memory left. Plus, 2 of my friends have accounts on this forum, and others are loving playing Monopoly, but they want my games to be fun.
Alright. Thanks!
No problem. I mean, my friends actually expect me to be good and make good games. Nobody is studying with a calculator, and who actually wants to play with a calculator. It is very impressive to make things like that, but my friends have different thoughs for me. Plus, Monopoly is at 66% mem and is probably going to take up a lot more, My other map is at 65%, and I am still adding on to that, and my other map with 28% is the one I plan to do Checkers on. So yeah. I mean, I played a game with @LxmasHasCandy and it was fun. It wasnât complicated or hard in any way, but it was what I wanted to do over and over again. How complicated do you think the actual Gimkit games are themselves? Not super. But their fun.
Yeah I have some games that do that (gimkit arsenal and farmersâ quest).
Actually, those are my only maps.
So essentially, highly technical projects are very cool to see and all, but fun things like battle royale and infection maps are what people want to see.
Agreed with both of you. You know what they say. Give the people what they want.
Itâs actually The council will decide your fate.
There are probably multible sayings.
I just realized I canât explain the code line by line, since I didnât pick good variable names and therefore have no idea what does what
Ima go make a recursion guide now
@here me out:
So, first you generate random graphs in the calculator. Use recursion to slowly move them down. Next, you teleport players onto (1, 1) on the graphing calculator, and use a dropper-styled technique to make their speed 0, and they can go left and right and up and down. Then, detect if theyâre on a black square using idk, and if they are, they respawn. YOUâVE CREATED A JUMP ROPE MINIGAME!
It would actually be useful if they removed delay from the trigger and make it so it moves during the game.
Display based games are tricky to make since you have to set pixels based things that arenât a graph, but yeah, this would be interesting.