How to take turns (Help from Blackhole927 and PotionMaster) , the third guide that I ever made, uses them.
Loot Tables! (Fishing System like Fishtopia) | TUTORIAL | Difficulty : (Old Forum Repost), an extremely helpful guide showing people how to make a fishtopia-style loot table, uses them.
Even the most cutting edge help questions, like the bitwise operations in gimkit are all about them.
I’m talking about
blocks.
Blocks have become the centerpiece of Gimkit Creative, and almost any bulid worth it’s salt nowdays uses them. They help out with randomization, sending messages on an untold number of possible channels, and in order to be a “good” Gimkitter, you have to know at least something about blocks.
But did it have to be this way?
This is the newly christened theoretical-physical scale. On the left side, are the things in Gimkit that require a strong theoretical knowledge to do well in. Some of the most prominent helpers are on this half of the scale, such as @getrithekd, @Blackhole927, and @mysz.
On the other end of the scale, is the physical. This side requires a strong sense of knowing how things physically fit together, and how smaller parts can make a nicer whole. The most prominent helper on this side is @WolfTechnology.
Well, you may be asking yourself: ClicClac, that’s cool and all. You just found another way to place people on a scale. What does this have to with blocks?
Well, this scale can also rank concepts and things.
On this scale, props and terrain are solidly on the right, while blocks are on the far left. That makes sense. Props are there purely for decor, and blocks are only in GKC to create advanced interactions.
However, putting general devices (I’ll use an item granter. It basically is synomous with everything ClicClac at this point), the device falls extremely close to the middle. Why? Devices can be used for theoretical interactions, which is why people such as @NavyCatZ and myself can find solutions to problems without having been on GKC for a week. They can act like blocks, in a way.
However, there is also a physical side to devices. Depending on where and how you place devices (mainly triggers, but @raeB with me), they can do different things. Wires are probably only in GKC to make it easier for people to physically see what the devices are doing! And because of this, they are close to the middle.
So, how does this relate back to the title?
Back on the scale, the forum (and GKC as a whole) falls pretty close to the left side of the scale. Why, you may ask, even though there are things for all types of people to enjoy? Well, it’s for a couple reasons. Firstly, this is a device and block oriented forum, as said by the mods. There are a lot of people who coded on other languages, and came to GKC with that knowlege. Finally, there are a lot of people who play follow the leader member with what they think. If a member says something, it is extremley easy for them to gain a large following of people who agree. Combine that with a large number of people who use blocks as the go to, and you get a theroy-focused forum.
However, there is another side to GKC. One with blocks. But also with psuedo-teaming, wires, and the accidental PIP that saves a lot of memory. GKC can do things without the block menu, and it can do it well. As a metaphor, GKC is a cake, and the block menu is icing. Don’t just eat icing, and forget about the cake.
Happy building,
-ClicClac