Power System, like FNaF1 (đźź©)

I was planning to make a guide on this, here’s what I’m planning to use:

Draining Power/Opening and Closing Doors

Basically, there are Overlays on the Top Left and Top Right of the screen called “Close Left Door” and “Close Right Door.”
When you click the “Close Left Door” button, it shows the “Open Left Door” Overlay and so on.

(Close Left Door) Button Pressed > (Open Left Door) Show Overlay

(Open Left Door) Button Pressed > (Close Left Door) Show Overlay

(Close Right Door) Button Pressed > (Open Right Door) Show Overlay

(Open Right Door) Button Pressed > (Close Right Door) Show Overlay

PS: Make sure the “Close Left and Right Door” overlays are active on game start and make all the other doors inactive on game start

Let’s place a counter linked to a number property called “Power.”
Feel free to make the property value anything you want

Now, connect your “Close Left Door” overlay to a repeater that decrements a counter, therefore decrementing the property as well.
Feel free to decrement as fast as you want, maybe even add extra repeaters to decrement it more.

Repeat this for the Left Door

Now, let’s work on how to stop deducting the energy.

Connect the “Open Left Door” and “Open Right Door” buttons to stop the repeater.

Repeat for the doorlights.

(I don’t really know how to make the cameras because I don’t know how to display an area of the game in another area without teleporting to the room you are in, it’s a bit slow and inefficient, plus we ran out of overlays anyway and it gets even worse in 4/20 mode)

PS: This does not support multiple players but you can tweak some settings to do so like setting the overlays to global and prop scope to global

I don’t know how to make the animatronics/props move yet, I’m thinking randomizers, properties and repeaters.
I think you could make it stop at your door by disabling the repeater that makes them move.

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