Moving sentries?

Ohhh… I’m extremely sorry for the misconception. I thought it was about supernatural forces :slight_smile:! To answer your question, sentries are extremely simple. They rely on calculating the direction of the closest player not on the sentry’s team. Then, it will fire from the selected device following all statistics.
Hope this helps, Jelly.

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dude, ur literally jelly. u talkin 2 urself or…?

Please don’t make fun of my username. And I am trying to answer the question.

im not tryna insult ur user.

this got me confused.

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yeah @poison_king it is jsut not possible.

omg you regular!! i kinda left forums for a while lol

Come on no wanted to link my guide?

(joking, sorta)
It only works in platformer though, but you can make a really complicated and extremely ineffiencent system to move sentries.

@poison_king this is not fully possible yet and please mark a solution as chatting is not allowed

This was used to be possible, but they patched it.
bbsi

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The only way to make them sorta move is using an animation

if we are just going to start talking abt ai and stuff then lets just move here

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coz im working on a HUGE project to create a chatbot

gonna take months

and to anybody saying its not possible,
possible, just very time and memory consuming

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*AI chatbot

Sentries can’t move but they can with animation .

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yeah

we that’s the best we can do

the sentrie health cant be carried over (we cant track shots, yet)

Thanks. People have started to notice, so I guess I’ve been doing a good job here!

@poison_king please mark a solution; i think your question is answered. if not, here

we can do this using triggers and many sentries (deactivating and activating), but we cannot carry over the health of the sentries, because
a) we don’t have negative health granters
b) if we did, josh removed senty interactions
c) if we still had sentry interactions, we cant track shots, either. I’m half sure there’s some people working on that.

moving sentry’s would be hard, yes, but your can use zones all over your map to make it so the sentry’s can follow you. simply wire the sentry’s and the zone and make it so when the players steps in the zone, the sentry that accompanies that area gets activated. however, this would be tedious, because then you would have to wire every other sentry to be deactivated. its possible, just really hard.

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you think that’s hard when there’s a software for coding called WatsonX (not advertising, chill). it can do all the hard work for u. if coding get’s added into gkc for platformer/normal, then that’d be rly helpful.

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that would be a great help for my ai chatbot project

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yeah if the devs actually add it. but idk if they actually would. maybe josh or jeff may know.

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