Table of Contents
1 Intro
2 Concepts
3 Title Too Long To Input, But Itās The Main Thing
Intro
You may have heard about Pseudo-linking HP in this topic:
@Build-pleasse (My bro) tried to solve it before he requested a suspension.
He had some missing pieces, but once I posted this topicā¦
We got the gears greased. Here we go.
Concept
There was once the idea of making Pseudo HPā¦ and it was easy. It just needed one property and some blocks. Keyword: Property. Itās one of the best devices out there! Without itā¦ uhā¦ (HUGE DISCUSSIONS, NO SOLUTION! BONKER GAMES WITHOUT ANY QUALITY LOAD SCREENS! SNEAKY STUFF!) But with our dear property, we could make angelic games like D&D (Current project), text-based games like A Dark Room and more.
Iām starting to think that some Gimkitters out there actually do something good and the rest sit by, racking up plays because they say āanimeā in the title.
Thereās no limit to how much I can put in these chapter names so yeah how you doing good day hello yeah can your brain brain because if your brain canāt brain you have a problem so make your brain brain or go not brain somewhere else please do I mean braining is the main thing you do while braining your brain in GKC so get your brain to brain
ā¦Yeah.
First, place a number property down. Name it PHP, or
Pseudo
Health
Points
ā¦If you looked at my previous guide, then you will better understand me when I say: make a motherboard that keeps track of every action related to gadgets bought. This will be player-scoped. It will then teleport a player to the screen where it shows you what gadgets you bought, and will ask what gadget youāre wielding. This is key to pseudo-linking the health bars [1]. The formula that tells you how much damage you take, at a given time, is this:
Gadget Rarityās Damage + (Tiles traveled per second / Distance player is away from target) = Number(s) coded to tell game what gadget you have
All of these properties are global. And, for the purpose of the research topic mentioned earlier, this formula is intended for 2 players.
The formulas for how much damage you take in PHP and Regular HP:
PHP: PHP / Reg HP x Damage Taken
Reg HP: Damage taken [2]
Anyway, thatās it! @Blackhole927, could you make this a wiki, because I only have a 1 day edit limit and people might ask me to add more?
Guide Trivia
- This concept took 3 days to research. [3]
- It took 1 day to make this. [4]
- This was my first TUG.
- Both @Build-pleasse and I worked on it.
- This is different from other HP guides. [5]
Polls
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Any questions, just ask!