Linking Pseudo HP and Regular HP [5/10 or šŸŸØ]

Table of Contents


1 Intro

2 Concepts

3 Title Too Long To Input, But Itā€™s The Main Thing

4 Guide Trivia


Intro

You may have heard about Pseudo-linking HP in this topic:

@Build-pleasse (My bro) tried to solve it before he requested a suspension.

He had some missing pieces, but once I posted this topicā€¦

We got the gears greased. Here we go.


Concept

There was once the idea of making Pseudo HPā€¦ and it was easy. It just needed one property and some blocks. Keyword: Property. Itā€™s one of the best devices out there! Without itā€¦ uhā€¦ (HUGE DISCUSSIONS, NO SOLUTION! BONKER GAMES WITHOUT ANY QUALITY LOAD SCREENS! SNEAKY STUFF!) But with our dear property, we could make angelic games like D&D (Current project), text-based games like A Dark Room and more.

Iā€™m starting to think that some Gimkitters out there actually do something good and the rest sit by, racking up plays because they say ā€˜animeā€™ in the title.


Thereā€™s no limit to how much I can put in these chapter names so yeah how you doing good day hello yeah can your brain brain because if your brain canā€™t brain you have a problem so make your brain brain or go not brain somewhere else please do I mean braining is the main thing you do while braining your brain in GKC so get your brain to brain

ā€¦Yeah.
First, place a number property down. Name it PHP, or
Pseudo
Health
Points
ā€¦If you looked at my previous guide, then you will better understand me when I say: make a motherboard that keeps track of every action related to gadgets bought. This will be player-scoped. It will then teleport a player to the screen where it shows you what gadgets you bought, and will ask what gadget youā€™re wielding. This is key to pseudo-linking the health bars [1]. The formula that tells you how much damage you take, at a given time, is this:
Gadget Rarityā€™s Damage + (Tiles traveled per second / Distance player is away from target) = Number(s) coded to tell game what gadget you have
All of these properties are global. And, for the purpose of the research topic mentioned earlier, this formula is intended for 2 players.
The formulas for how much damage you take in PHP and Regular HP:
PHP: PHP / Reg HP x Damage Taken
Reg HP: Damage taken [2]
Anyway, thatā€™s it! @Blackhole927, could you make this a wiki, because I only have a 1 day edit limit and people might ask me to add more?

Guide Trivia

  • This concept took 3 days to research. [3]
  • It took 1 day to make this. [4]
  • This was my first TUG.
  • Both @Build-pleasse and I worked on it.
  • This is different from other HP guides. [5]

Polls

Difficulty (10 is just way too much)
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0 voters
Quality
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0 voters

Any questions, just ask!


  1. Ask me about this later if you want to ā†©ļøŽ

  2. Thatā€™s it ._. ā†©ļøŽ

  3. Collective time, not days visited on this project ā†©ļøŽ

  4. Also collective time ā†©ļøŽ

  5. Those explain what they can do, and how to implement them, but this explains how to link both types. ā†©ļøŽ

7 Likes

Aw man, the TOC doesnā€™t workā€¦

Bro!!! Thank you so much for this amazing guide made!
(First like and weird lego pfp lol)
Even if this isnā€™t done

1 Like

Iā€™m confused on how this actually tethers the 2 hps (pseudo and real) together. Could you provide a gif or smth?

1 Like

Canā€™t really provide a GIF right nowā€¦
but basically you use number naming to tell the game which gadget youā€™re using, and itā€™ll calculate how long it takes for the projectile to reach its target and how much damage it deals.
You could put both types of HP as the same number, or you can multiply regular health by whatever (has to be above 1), but make sure to divide or subtract by it or its multiplicative.
(Thanks, BH!)
EDIT: BOB???
I thought you said youā€™d visit once a monthā€¦

You can use vimeo. [1]


  1. Examples: How to Make a Puddle of D3ATH! :test_tube: (ft. @teapot) [4/10]
    How to Make a Voting System for Maps [:yellow_square:] (Roblox Style!) ā†©ļøŽ

1 Like

I didnā€™t have timeā€¦

you canā€™t track if a player gets hit though. so this is flawed.
you canā€™t track where the projectile is shot either.

3 Likes

I hate to breakittoya but your links donā€™t workā€¦

2 Likes

You can pseudo-track if a player gets hit, using the gameā€™s knowledge of when theyā€™re damaged, how much theyā€™re damaged, and if youā€™re using that with a moving target aiming system.

Fixed da links.
EDIT: @Blackout GO NOT BRAIN SOMEWHERE ELSE, IT SAYS RIGHT HERE!
(Iā€™m sorry)
In replies, I thought you were BH lol

my brain is not brain rn

1 Like

my brain runs on juice

2 Likes

enlighten me

3 Likes

Animated target system
movingtarget
+
Number designations (ie quantum portal is 089, blaster is 001)
+
Telling system how gadget works
ie ā€œexampleā€ gadget: 5(tiles) x 32 (tiles from target) / 60 (secs) = 2.66666ā€¦ (time to reach target)
Thatā€™s 5 times 32, divided by 60 = 2.66666ā€¦
or tiles x tiles from target / 60 = time to reach target
Damage = 54
This system is activated by a lifecycle (when gadget fired)

=

Pseudo-tracking when a player gets hit! [1]
Should I make a guide on this or no?


  1. Whooo that was a long math essay ā†©ļøŽ

wait how would this even detect if the projectile lets just say, misses, or disappears because its gone traveling for too long, then what would this do? we cant really detect where we are aiming so this doesnā€™t actually really work that much now that I think of it.

4 Likes

You can always try to freeze the other player when the game knows the Gim is touching the target.
The arena that was in the pseudo-health research had intended to be small, so really any gadget could do the job.
It was platformer too.
Besides, they are gonna use pseudo-attacks, way easier to track.

umm, no life.
what if u miss?

1 Like

I just asked that question and he pointed out that most of the time people are going to be using pseudo-attacks not actual projectiles, which is WAY easier to track.

oh.
okā€¦
so this only works for pseudo attacks?