This is my very first post, so you might be confused when I say that I have been watching these forums for some time (Since October 3rd). Here we go.
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Concepts
There is no way, that I know of, to make the game automatically recognize what gadget you are wielding. You need to manually wire every input to a system that tells the game what you hold, and either gives or takes to or from you. And yes, I’ve searched, there are no guides on this yet. -
The Inputs
There are multiple inputs to this system.
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First, you have the Vending Machine. Of course, this is the easiest way to input it, as the game knows what you have purchased (once the signal changed the property).
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Second, the button. This is not as close to easy as the vending machine, as it requires some blocks to work properly.
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Third, the custom interface. You’d need a counter selector, preferably a 3-digit selector (If using a system that lets you buy cosmetics, use 4 digits). Most likely not going to be used.
This involves using a property-code system that designates each item and/or prop and/or gadget so the game kind of knows what the item is. This requires time, though, so only designate things that will be used in your game (If you’re making an everything in GKC showcase, good luck.
THE BLOCK CODE
Hold on, not yet
Hold up, just giving you advice (Remember that I don’t really have time to count everything).
000-200: Items
201-220: Gadgets
221-700: Props and Custom Decor
This is all just to be safe.
Alright, now we’re moving!
This is all in a trigger, by the way.
There’s no build poll in my gear settings, so how was my guide (In both difficulty and quality)?
Why does my blur spoiler not work