Yeah, just reposting.
Buttons all over the map and enter’s one, too.
(please put your essays in a dropdown y’all @NotYoyo )
Yeah, just reposting.
Buttons all over the map and enter’s one, too.
(please put your essays in a dropdown y’all @NotYoyo )
Idea: for the clickable buttons on screen, what if they each can get a keybind, sense clicking is annoying. For the keybind we could use i, o, k, and l
Sense they are in this pattern on a keyboard
I o
K l
Its would make sense
I - top left
O - top right
K - bottom left
L - bottom right
Its just a idea though
Yeah, that’s the point of the topic. The real problem is finding out ways to link the keys to do actions.
For example, usually, the key K does nothing when pressed. How do we change that?
This topic isn’t really a thing we can influence, it’s more of a thing that’ll be changed if Team Gimkit puts out updates.
@Here_to_help boo, im early
Ahhh you’re back!
Could somebody get me up to speed with this? I kinda forgot about this, and I’d like to help.
We’ve had a topic about this before… right?
YOU’RE BACK EARLY!?
Anyway, some things you missed that were major:
Solved BITWISE OPERATIONS IN GKC!
Solved HOW TO PASS THE WORLD BORDER!
Indian BOT RAID ON GKC (And signups were disabled for a while)
BH, sadly, left…
(Doubt part of post edited out because of a thought)
[1]
Nice new PFP! Now I can tell who’s Shdwy and who’s wingwave (you)! ↩︎
I might suggest this, as it kind of helps:
This might not be a “keybind”, as it only works when the game knows you’re auto-reloading, but giving it data on how many shots a gadget has will do something, if combined with an overlay.
Ok, here’s a thought:
So, NoLife, your system tracks what you are wielding, right? Can it tell which gadget you are holding if you have multiple?
It could work with multiple gadgets if you tell the game what you hold.
There could be a security mechanic being a “lie detector”, tracking your purchase history. You do this by hiding buttons until a purchase is made.
There is no telling if they bought multiple gadgets and are lying too, though.
How would they tell the game what they’re holding, though.
Either way kinda gets rid of my whole idea.
NOOOO!
[1]
I need to charge up so I’m not gonna respond for a while.
at least one of my best buds is back ↩︎
Yeah, in the original post, we were toying with auto-reloading and reloading, along with giving and taking away gadgets after being shot or something.
I forgot.
Buttons
When something’s bought, there could be a property that updates to the gadget name or an “ID” for each specific one?
Ooh, maybe this is possible.
also hi wingywave
Heya!
Probably going to have to wait for tomorrow’s school hours for this post to get hyped up lol
@Blackhole927 @Blueboat good to see ya
what hmm, problem is that if you have a gadget, the camera view would be a little bit tricky.
Good idea tho!
I added clay-institute since that was on the original post if I recall correctly, feel free to remove it if it’s unnecessary.
This would be an interesting idea though.
Custom Keybinds, like if someone presses a keyboard key, an action occurs.
For example, if someone pressed “J”, then for example, some popup would appear in their screen.
The concept is crazy to me. (I’m never gonna try to code that)
It’s not that hard to code outside of Gimkit, although that’s not a topic for the Gimkit Creative forums.
They mean coding within gimkit