I might suggest this, as it kind of helps:
This might not be a “keybind”, as it only works when the game knows you’re auto-reloading, but giving it data on how many shots a gadget has will do something, if combined with an overlay.
I might suggest this, as it kind of helps:
This might not be a “keybind”, as it only works when the game knows you’re auto-reloading, but giving it data on how many shots a gadget has will do something, if combined with an overlay.