Custom Keybinds, like if someone presses a keyboard key, an action occurs.
For example, if someone pressed “J”, then for example, some popup would appear in their screen.
The concept is crazy to me. (I’m never gonna try to code that)
It’s not that hard to code outside of Gimkit, although that’s not a topic for the Gimkit Creative forums.
They mean coding within gimkit ![]()
Not necessarily, I mean mainly finding workarounds with key interactions.
This is a really cool idea @wingwave. Does it work?
Would I post it if it didn’t work?
I’m almost positive it works.
Awesome! I was just wondering.
welcome back (I guess? right?)
also I remember looking at this. can you explain it in a simpler way for minds like mine
It Isn’t Possible. YET
What do you mean it isn’t possible, I’ve already done it. I did it with the number keys so that when you switch to a certain gadget using the appropriate number it automatically begins reloading as the gadget is empty when granted. Then, an inventory item manager device detects that you no longer have that ammo type and runs code to make the player dash or something. To add a cooldown you just make it wait to grant the gadget back (which was taken away when it began reloading). Only problem is if you spam, it can crash. However, I think this is fixable I just never got around to it.
Edit: just realized that this wasn’t the old Keybind topic bumped, but instead a new one. Some of what I explained above is similar to what wingwave said but instead I don’t require the reload button, though it is more convenient if you are already holding that gadget.
We’d still need a good way to solve this. It isn’t clay-institute for no reason.
Yeah, the old one god deleted in the “Mass Post Deletion,” I’ve heard.
I forgot mostly what was said in the original post, thanks for that.
All this basically does for the R key is that it tracks how much ammo a player has. When a player reloads, the ammo count goes down, which broadcasts on a channel.
thank you @wingwave!
Whaaaaaaaaaaaaaaaaaaaaaa. Too Much.
we could possibly get inputs of numbers by the players going in a specific slot in their inventory, we could check that using an inventory manager. just an idea I had.
Isn’t that already a system in GKC? With the ammo, I mean?
Also congrats @fleet on regular
thanks, I’m still confused on what a regular does, atleast their role in the forums. I know what I can do I’m just confused on when to do it :P
If this becomes a thing in an update we could get some sort of frame for an FNF game in gimkit
also bump ![]()
Useless box →
So far… we have nothing…
except reload tracking.
We can’t track when they press it, but we can when it’s supposed to reload.