pls help I cant create a proper among us game
Levels and points in Among Us?
Not sure if that fits Among Us…
And also, search before your post.
There’s also that blue window that shows you topics like this one.
Slim
September 11, 2024, 2:39pm
5
Oops sorry I thought you were talking about general gimkit, ignore my post please
Leveling up this season is time based. Youll earn EXP every minute you play as long as you answer a question. The forums are not the place to talk about this however, so please mark a solution and if you need help with your game, let us know
Slim
September 11, 2024, 2:51pm
8
You did the same thing I did
I thiught he needed to level up to post his among us game…
Well i shouldn’t assume gender, sorry lol
Slim
September 11, 2024, 2:53pm
10
I think they are talking about a leveling system IN the game.
I think you could do that using save codes. Make the player gain points using a property every time they complete a task or eject the impostor, and if they are the impostor, they will gain points every time they get a kill, sabotage, or get a crewmate ejected.
Here is a guide on save codes:
DO NOT EDIT THIS WIKI
This is the updated version of the save file guide. If you’ve previously been confused, COME BACK! New content is coming soon!
First of all, let me clarify. This is NOT how to save a map for future editing. This is a guide on how to make a system so that players can import a save file and get their progress back.
Now that we’ve gotten that out of the way, we can get on with the real stuff:
To start out, there are a few concepts we’ll need to understand, so this will be …
Couldn’t you do that with counters?
the original creator of this guide says that it’s kinda janky. however, someone made a different kind that works better:
from How did Forbidden Islands Season 3 do a certain mechanic? :
Its been a while since I made the original system, but here is a basic rundown on how the save codes work.
First of all, the game doesn’t actually remember what items and stats you have unlocked, it instead gets the data from the save code, and gives the progression stuff accordingly. It does this by getting your current status for things like XP, Trophies, ect and then putting each of the stat numbers into a end game widget. Then it has you put each number back into a counter, and has each counter connected to a stat (like XP, Trophies, ect).
In Depth Explanation
Lets say you have three trophies in a “Trophy#” property. Once the game ends, the program then has another property (We can call it “Code”) which puts the current value of “Trophy#” along with any other properties you have. Then the end game widget displays that new property for your new save code.
To collect the data after starting a new game, the game has you put each number of your save code into a counter (one counter per stat), the counter adds its data to the property called “Trophy#” to add back your original number of trophies earned.