kk, let me know when you’re able to
um, I think @Shdwy 's guide is pretty good at explaining how passcode works, which part(s) do you have problems at?
The absence on how to make the Multi-Digit Counter. Why, have you succeeded in the guide? If so, how did you do it?!?
Use properties to store data then concatenate the properties into one big one at the end of the game.
Yeah but how would you be able to save the data even after the game has ended? That just seems impossible
Its been a while since I made the original system, but here is a basic rundown on how the save codes work.
First of all, the game doesn’t actually remember what items and stats you have unlocked, it instead gets the data from the save code, and gives the progression stuff accordingly. It does this by getting your current status for things like XP, Trophies, ect and then putting each of the stat numbers into a end game widget. Then it has you put each number back into a counter, and has each counter connected to a stat (like XP, Trophies, ect).
In Depth Explanation
Lets say you have three trophies in a “Trophy#” property. Once the game ends, the program then has another property (We can call it “Code”) which puts the current value of “Trophy#” along with any other properties you have. Then the end game widget displays that new property for your new save code.
To collect the data after starting a new game, the game has you put each number of your save code into a counter (one counter per stat), the counter adds its data to the property called “Trophy#” to add back your original number of trophies earned.
So, that does make a lot on sense. But I do have a question: How do you turn them into single digits? Like, when you add the XP and the character upgrades to the single property, they would all form 1 or 2 digits, but the save code is 5 digits. How do you do that?
But other than that, that is amazing! You should make a guide on it. This could revolutionize Gimkit!
How do i tell the discobot to do the advanced tutorial (i gtg in a second)
Idk, but that’s a little off-topic. This is a discussion post on an amazing system made by @Wumpus, so maybe ask someone like @Blackhole927? I don’t know
Hi! To find out what I can do, say @discobot display help
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Bruh why did you ping discobot if you said not to
sorry sorry didn’t know they would respond to regular msgs
BH has done more complex things, which can be explained more by semi-professionals and higher, on the table in Blizzy’s guide.
Good idea, thanks man
so instead of thinking of it like 2 digit or 3 digit try thinking of it like decimals yeah?
(also woah wumpus was summoned :0 )
so when the tracked item reaches 100 or something like that it translates into 1 and if it ends up being something like 157 you make it a decimal by slapping that dot after the first digit and rounding it up so it would become a whole number (which would be 2 in this case)
That’s actually a really good idea! So, actually I just thought of exactly how to do it.
You have the first digit (let’s say character xp/ablity unlock) be the ones place, so let’s just say it’s 4.00. Then, the second digit (let’s say story progression) that can be the tenths place. So let’s just say it’s 0.3. Then, the third digit, (Season Pass XP) is the hundredths place. So let’s say it’s 0.09. Then, we add them together! thank you for the clarification, Blackfox!
not exactly what I meant but that works too
also no problem
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