There has been a guide on this in the past, but I’m here to clear up any confusion. (I also think this is way simpler!)
Step 1
Place a lifecycle. Have it set to on game start.
Step 2
Place an inventory item manager. Set it to whatever item you are using in your map. Set the max to whatever number you want (if you don’t want an item limit, set it to a high number.)
Step 3
Wire the lifecycle to the inventory item manager, like shown below.
Congratulations! You have successfully made players drop their items when they get knocked out. You can repeat from step 2 however many times you need, depending on how many items you have in your map.
Yes, but I don’t want for just anyone to get an item upon knockout. I want for the player that knocked out the player with the item to get the item. Does that make sense? I couldn’t find a better way to explain.