Use a lifecycle set to player knocked out, then get a item granter set to -1, and wire the lifecycle to the item granter.
This is a setting in the inventory item manager that I have a small suspicion may help you.
Omg thanks I think this actually worked!
Didn’t work idk what to do can someone else try solving
help this is so confusing
What is your problem???
Kraveez, there have been guides on this already, pls search before you post,
that could come off wrong…
Oh, I mean I didn’t mean it like that, its just kinda confusing since they said
But then that it didn’t work, and some_kid said a setting in the inventory item manager, but how does that relate to the problem, so now I’m confused waht the problem is.
I looked and it didn’t work for mine
Gonna try this… is there a way to make it so that the player who got the knockout gets the GimFish
Oh you want that too? Well in that case…
Although these are helpful, I need a specific item to drop, not all of them
Set the item quantity to 1 then allow one person to grab that item then start the game and make it to when a player is knocked out with that 1 item they drop it.
Do the method listed in the comments of my guide, but use just one IIM.
Can you link the guide
use mine or @Here_to_help 's guide, just only set it up for 1 item, not all of them. they are already linked above.
Yeah, sure. That’s good.