WARNING: I might take a while to confirm any solutions, because I don’t have access to my GK accnt rn. My bestie will be testing for me.
Anyway…
I want to make a sort of retina/body scan lock, that basically only opens when a certain player activates the unlock sequence. The sequence will have a regular lock, then the body scan. Is this possible???
Hmmm… Maybe? I think you might need to have it check for certain qualities, like the items that a player has.
Oooh. Not just player name? Cuz that’s sorta what Im going for.
Maybe. let me find a thing for player names rq.
Here is a guide similar to your question.
If that doesn’t help, you could try placing a zone in front of the area and wiring it to a popup.
The popup should say ‘please enter password’
Here is one that I found. How To Make Text Show A Players Name
EDIT: Yes it is @BMW23
Yep. You can use some basic block code to check if a player’s name is equal to something.
So have this trigger during the scan, and then on that “do” you can make whatever you want happen, so grant access to something or whatever.
Plagiarism lol.
For the Passcode:
In this guide I will show a way I found to make a passcode using counters with NO BLOCK CODE! WARNING: this looks pretty messy while building and takes a long time to make. It also uses a lot of memory. But if you are like me and hate block code, you should use this guide. Anyways: For this guide I am going to do a three-digit code, but you could do however many you want. The I am using will just be simple, using 2-4-6 as the code. first you need a counter. put this wherever you want the first…
For the scanning system:
Place down a zone for the scanning to be done, wire it to a relay (all player):
Zone (Player enter zone) → Relay (trigger relay)
Then, place down a trigger, make it detect if triggering player’s name is a certain name in the block section.

Last, wire the relay to the trigger
Relay (trigger relay) → Trigger (trigger)